Some people regard video games as harmless fun, or even as a useful educational tooL Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh tne benefits?

While
some people believe that
video
games
can be both fun and educational, others think
otherwise
, saying that these
games
are likely to have a harmful impact on
users
. Personally, I agree with the latter school of thought for several reasons. Granted, there is some truth in the view that
video
games
can be both entertaining and educational.
Users
, or gamers, are transported into virtual worlds in which they are allowed to do things that are unthinkable. In real life,
for example
in the form of shooting, killing or car-racing. These bring them not only a sense of novelty
,
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but
also
the adrenaline rush that only a few real-life pastimes can. From an educational perspective, these
games
encourage imagination and creativity,
as well as
concentration, logical thinking and problem-solving, all of which are useful skills outside the gaming context.
However
, I would argue that these benefits are outweighed by the drawbacks. Gaming can be highly addictive because
users
are constantly given scores, new targets and frequent rewards to make them feel like they are achieving something.
For example
, many children now spend hours each day trying to progress through the levels of a game in the blind pursuit of achievement or to get a higher score than their friends out of the sense of competition.
This
type of addiction can have negative effects on
users
, ranging from lack of sleep to problems at school or at work and obesity. In conclusion,
although
it is true that those who play
video
games
can derive a certain level of excitement and can
also
learn something, these benefits pale in comparison with the potential dangers of
video
games
.
Submitted by lenam2k1 on

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coherence cohesion
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task achievement
You provided a balanced view by acknowledging the opposing stance before arguing why you disagree. This adds depth to your essay.
Topic Vocabulary:
  • harmless fun
  • educational tool
  • adverse effect
  • benefits
  • drawbacks
  • cognitive skills
  • problem-solving abilities
  • social interaction
  • multiplayer games
  • teamwork
  • communication skills
  • creative development
  • strategic thinking
  • health concerns
  • addiction
  • sedentary lifestyle
  • physical health
  • mental health
  • aggression
  • anxiety
  • depression
  • academic performance
  • moderate and responsible gaming
  • balanced perspective
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