More and more adults are playing computer games. Why is this happening? Is it a positive or negative trend?

Over the past few decades, there has been a profound increase in the number of
adults
playing
games
on their computers.
This
essay discusses that the main reason for
this
development is the advancement in technology and agrees that
this
is a positive trend. One of the primary causes for
adults
opting to play computer
games
is innovations in gaming technology. Nowadays,
games
are more detailed and provide a better gaming experience when compared to the past
due to
newer inventions of hardware and software.
As a result
, there is a significant improvement in the audio and graphic quality.
For example
, recent
games
with features
such
as an interesting storyline, stunning visual graphics and interactive gameplay promote the adoption of gaming by most
adults
. To extend
this
further
, playing video
games
has numerous benefits for
adults
.
Firstly
, it can help them relax after work.
This
is because most
adults
are focused on their careers and spend long stressful hours at their workplace without meaningful breaks. Playing
games
at home after a long day at work can positively affect their mental health by reducing stress levels.
Moreover
, it can help them overcome isolation as they can enjoy these online
games
in the company of their friends, thereby helping them to socialise.
Secondly
, most of the new releases are strategic
games
.
Games
belonging to
this
genre stimulate logical thinking among individuals which can aid their psychological development and can
also
provide solutions to real-world problems that an individual might face.
For example
, some
games
include proper management of the in-game currency for upgrades to their character,
this
could require advanced planning and money-saving skills which could
further
be extended for use in the real world. In conclusion, the evolution of technology has supported the demands of newer
games
and made them better
hence
, a growing number of
adults
prefer to play video
games
. In my opinion, it is a positive trend as it can aid in relaxation and strategic thinking.
Submitted by Writing8 on

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task achievement
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coherence cohesion
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task achievement
Each main point is well-supported with relevant examples and explanations.

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Topic Vocabulary:
  • immersive
  • stress relief
  • multiplayer games
  • online communities
  • cognitive challenges
  • mental stimulation
  • e-sports
  • socially acceptable
  • prestigious
  • purchasing power
  • sophisticated games
  • escapism
  • accessible
  • advertisements
  • adult demographics
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