The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
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The chart illustrates the selling of digital
games
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by
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in
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four categories over the world during the period from 2000 to 2006. In general, handheld
games
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are the most common type and
also
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there is a dramatic increase in mobile phone
games
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and online
games
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whereas
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with
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a fall in console
games
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. It can be seen clearly that handheld
games
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remain a stable rise from around $ 11
billion
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in 2000 and reach a peak at 18
billion
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of
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apply
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dollars in 2006. By 2001, with the appearance of selling online
games
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and mobile phone
games
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in the next year, the income was just about 1 or 2
billion
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of
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apply
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dollars. Over the next 4 years, they became more popular , with sales reaching around $ 7
billion
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for mobile phones and approximately $ 9
billion
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for online
games
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.
By contrast
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, in the same year 2006, turnover from console
games
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dropped to its lowest point, at around $2.5
billion
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.
Submitted by duyuyen18 on

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Vocabulary: Replace the words games, billion with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "around" was used 3 times.
Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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