The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
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The chart illustrates the selling of digital
games
by
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in
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four categories over the world during the period from 2000 to 2006. In general, handheld
games
are the most common type and
also
there is a dramatic increase in mobile phone
games
and online
games
whereas
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with
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a fall in console
games
. It can be seen clearly that handheld
games
remain a stable rise from around $ 11
billion
in 2000 and reach a peak at 18
billion
of
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dollars in 2006. By 2001, with the appearance of selling online
games
and mobile phone
games
in the next year, the income was just about 1 or 2
billion
of
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dollars. Over the next 4 years, they became more popular , with sales reaching around $ 7
billion
for mobile phones and approximately $ 9
billion
for online
games
.
By contrast
, in the same year 2006, turnover from console
games
dropped to its lowest point, at around $2.5
billion
.
Submitted by duyuyen18 on

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Vocabulary: Replace the words games, billion with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "around" was used 3 times.
Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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