Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behavior. What is your opinion?

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Nowadays, many
people
argue that
games
and TV shows that contain harmful content will have a negative impact on
people
's minds.
On the other hand
, some individuals think that
this
content will not affect the community. In my opinion, employing
violence
in video
games
and shows could have serious effects on the nation's members' health and social lives. First and foremost, seeing
violence
in movies and
games
will damage your health in an indirect way. It will make you careless about yourself, as you will start to think that you can stand the pain and do risky things.
For example
, some
people
who have watched Fast and Furious love to speed in their cars and mimic the hero.
As a result
,
this
could lead them to reach a serious stage of their disease or even die for the sake of showing that they are strong.
Secondly
, they will start to be aggressive with the
people
who are surrounding them. Seeing
violence
might reflect in one's personality and how he deals with others, as they may start to apply what they saw in the game or the movie with their family members or friends.
For instance
, if the husband loves to watch action movies, he may start to be tough with his wife and kids.
Furthermore
, these shows could affect their relationship with their colleagues at work, leading to bad results in the work. In conclusion,
while
some individuals emphasize that
violence
in
games
and
T.V.
Correct your spelling
TV
shows is not dangerous and will not damage society, others think that these
games
and shows have many drawbacks that may destroy the community. I believe that
violence
will ruin many relations and lead to serious medical issues.
Submitted by okalqusay on

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task achievement
Improve the clarity and specificity of examples to strengthen arguments.
coherence cohesion
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task achievement
Clear and relevant introduction and conclusion.
coherence cohesion
Main points are well-supported with examples, despite some needing more specificity.
Topic Vocabulary:
  • proliferation
  • desensitize
  • empathetic response
  • aggressive behavior
  • formative years
  • impressionable
  • catharsis
  • media psychology
  • mixed results
  • family environment
  • genetics
  • regulatory bodies
  • rating systems
  • vulnerable demographics
  • inappropriate content
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