The pie charts below show the frequency of snacking in children while playing electronic games. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

The pie charts below show the frequency of snacking in children while playing electronic games.

Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
The chart depicts the children's eating habits
while
playing digital video
games
on Mobile phones, laptops, tablets, Desktop computers, Flat-screen
TVs
and Conventional
TVs
.
Overall
,
it is clear that
Conventional had a drastic drop after a decade with the lowest consumed video
games
,
likewise
, Desktop computers and laptops had a similar gradual fall throughout the years.
However
, tablets, Mobile phones and Flat-screen
TVs
had a positive soar in terms of usage throughout the time period.
To begin
with, snacking
while
playing
games
on Conventional TV had the highest market share in 2009 with 34%, but after a decade it plummeted to 30% (4%).
Similarly
,
games
like Desktop computers and Laptops
also
illustrate a similar ratio of 8% and stood at 12% in 2019.
In addition
, in 2009 Flat-screen
TVs
and tablets were captured below 10 percent of the portion
however
, in 2019 they had an increment of 19% (27%) and 14% (19%).
Lastly
, Mobile phones
also
had a lucrative push throughout the decade of 11% and stood at 26%.
Submitted by tushalk329 on

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Linking words: Don't use the same linking words: "also, however, while".
Vocabulary: Replace the words games, tvs with synonyms.
Vocabulary: The word "stood" was used 2 times.
Topic Vocabulary:
  • frequency
  • dominant
  • category
  • contrast
  • trend
  • common
  • rare
  • snack
  • habits
  • patterns
  • lifestyle
  • health consciousness
  • gaming habits
  • observed
  • unexpected
  • noticeable
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