The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
IELTS Writing Task Chart for The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
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The aforementioned bar graph illustrates the revenue earned from various digital activities all over the world between 2000 to 2006.
Overall
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, the sales of most of them showed a continuous increase over the time period mentioned except for the console which had an opposite trend. The handheld game earned the highest revenue throughout the period mentioned. Online and mobile phone games entered the market later.
Firstly
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, the Online was introduced in the Year 2001, when it grew from $0.3 to $9 billion and mobile phones entered the market in 2002, where it started at $1bn and reached $7.
It is clear that
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Handheld pastimes have always been the most popular purchase throughout the years. In 2000, roughly $11 billion was spent on it.
This
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gradually rose to $17.9 in 2006.
Moreover
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, no one bought any Online or Console Games in 2000.
However
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, there were a few anomalies. In 2002 and 2004, the income received from Mobile Phones and Online Games was equivalent.
Besides
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that, Console Game was the only game that faced an annual decrease of approximately 58% from $5.9 bn to $2.5.

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Vocabulary: Rephrase the word "undefined" in your introduction.
Topic Vocabulary:
  • Global sales
  • Digital games
  • Trends
  • Emergence
  • Decline
  • Console games
  • Handheld games
  • Popularity
  • Steady increase
  • Online games
  • Mobile phone games
  • Technological advancements
  • Consumer behavior
  • Subsequent growth
  • Noticeable changes
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