The pie charts below show the frequency of snacking in children while playing electronic games. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

The pie charts below show the frequency of snacking in children while playing electronic games. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
IELTS Writing Task Chart for The pie charts below show the frequency of snacking in children while playing electronic games. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
The pie chart illustrates the proportion of snacking frequency in children
while
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playing electronic games between 2009 and 2019. In 2009, Conventional TV recorded the highest percentage of snacking frequency slightly exceeding a
third,
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amounting to 34%. Laptop, desktop computers and mobile phones
also
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reported figures between 15% and 20%. Meanwhile, flat screens and tablets remained below
this
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threshold. Tablet registered the lowest segment, reaching only 5%. By 2006, there was a notable variation in rates. Flat screens experienced the most substantial increase, reaching 27% with the largest share of snack intake. Despite
this
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notable rise, mobile phones maintained their position as one of the principal devices at 26% achieving the second largest ratio. Followed by desktop computers, tablets and laptops that surpassed the 10% mark. Conventional TVs,
in particular
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, experienced the most significant decline, dropping sharply from 34% to just 4%.
Overall
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, all devices experienced growth in the share of snacking frequency over the ten-year period. Flat screens stood out with a remarkable surge, contrasting with conventional TV’s dramatic fall.

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Sentences: Add more complex sentences.
Vocabulary: Rephrase your introduction. Words match: 70%.
Topic Vocabulary:
  • frequency
  • dominant
  • category
  • contrast
  • trend
  • common
  • rare
  • snack
  • habits
  • patterns
  • lifestyle
  • health consciousness
  • gaming habits
  • observed
  • unexpected
  • noticeable
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