The chart shows the global sales (in billions of dollars) of different kinds of digital games

The chart shows the global sales (in billions of dollars) of different kinds of digital games
IELTS Writing Task Chart for The chart shows the global sales (in billions of dollars) of different kinds of digital games
The graph illustrates the worldwide sales of different
types
Use synonyms
of electronic
games
Use synonyms
over the period from 2000 to 2006. The
types
Use synonyms
of digital
games
Use synonyms
are
:
Punctuation problem
apply
show examples
mobile
games
Use synonyms
, online
games
Use synonyms
, console
games
Use synonyms
and handheld
games
Use synonyms
.
Overall
Linking Words
, the three
types
Use synonyms
of sales
games
Use synonyms
increased by the end of the period, except that console
games
Use synonyms
declined. Handheld
games
Use synonyms
display a higher level of use by customers double other candidates. Handheld
games
Use synonyms
started with the biggest number among other
types
Use synonyms
, in
Punctuation problem
. In
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2000, it started with approximately 12
billion
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dollars and continued to roses significantly to reach nearly double the value when it started , which is 18
billion
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dollars in 2006.
In contrast
Linking Words
, the other
types
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,
such
Linking Words
as online plays and mobile phone plays, started to
use
Wrong verb form
be used
show examples
by 2002 and
then
Linking Words
started to climb dramatically through the years to reach over six
billion
Use synonyms
and five
billion
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for online
games
Use synonyms
and mobile phone
respectively
Check wording
games respectively
show examples
. The console sales plunged considerably from nearly 6
billion
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in 2000
,
Punctuation problem
apply
show examples
to reach the lowest point which is 3
billion
Use synonyms
by 2006.

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Sentences: Add more complex sentences.
Vocabulary: Replace the words types, games, billion with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "reach" was used 3 times.
Vocabulary: The word "nearly" was used 2 times.
Topic Vocabulary:
  • digital gaming industry
  • billions of dollars
  • global sales
  • game genres
  • market trends
  • consumer preferences
  • technology advancements
  • regional differences
  • industry developments
  • mobile gaming
  • eSports
  • revenue streams
  • massively multiplayer online (MMO)
  • first-person shooter (FPS)
  • role-playing games (RPG)
  • strategy games
  • casual games
  • annual growth rate
  • market share
  • user base
  • in-app purchases
  • subscription model
  • cross-platform play
  • virtual reality (VR)
  • augmented reality (AR)
  • gaming consoles
  • gaming peripherals
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