The bar chart provides information about the global revenues of four different types of digital
games
in the interval from 2000 to 2006.
Use synonyms
Overall
, these digital Linking Words
games
exhibited different trends over the given period; some, Use synonyms
such
as handheld Linking Words
games
and online Use synonyms
games
, registered the highest shares, Use synonyms
whereas
others, like mobile Linking Words
games
, recorded the lowest Use synonyms
sales
. Use synonyms
However
, the levels of increase and decrease varied significantly between them.
As the chart illustrates, handheld Linking Words
games
began as the leading digital game at around $12 Use synonyms
billion
, Use synonyms
then
grew steadily until 2006, standing at almost $17 Linking Words
billion
, taking into account its Use synonyms
sales
being the top throughout the time frame. Console Use synonyms
games
appeared as the second type of digital Use synonyms
games
, commencing at nearly $5 Use synonyms
billion
and followed an incremental decline reaching roughly $2 Use synonyms
billion
by 2006, making it the lowest share.
Use synonyms
On the other hand
, online Linking Words
games
started in 2001 and registered less than $1 Use synonyms
billion
in Use synonyms
sales
, Use synonyms
while
in the upcoming years, they showed a cumulative rise to approximately $9 Linking Words
billion
in 2006 and were considered the second most successful digital game, surpassing others except handheld Use synonyms
games
. Mobile phone Use synonyms
games
achieved around $1 Use synonyms
billion
in 2002, the Use synonyms
sales
climbed steadily to $7 Use synonyms
billion
, and reached an equal value with online Use synonyms
games
at $4 Use synonyms
billion
in 2004.Use synonyms