IELTS Writing Samples by topic

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In this current day and age, games have been considered a major sports activity. Additionally, countries around the globe have seen a significant rise in the popularity of these playing stations. While some believe this
In this era of computers, computer gaming has caught the attention of all group of ages and nationalities. However, parents believe that this has a very low educational value and will affect children adversely. I agree w
Playing video games of various genre is becoming increasingly popular among individuals of all ages. One widely held view by parents consider such play as intellectually lazy and maintains that e-games instil aggression,
In the world of the digital era, computer games are extensively in demand by almost every age group and common in the entire nation. The assume that it has less important value in terms of learning and will have detrim
In the nature of the digital era, computer games are highly favoured by almost every age group and common in the entire world. The parents assume that it has less important value in terms of learning and will have detri
Electronic entertainments have recently spread to a wide range of global customers, including a variety of ages. From pessimistic thoughts, parents argue that video game is detrimental to there children in terms of educa
Digitalization causing computer games to be popular mainly among children. Even though it has the advantage of enhancing cognitive intelligence, it is more hazardous to the human eye and brain due to excessive use of dig
Computer games have become increasingly popular in an age of mobile devices and advancing graphical interfaces. While some claim there is educational value in these games, I would side with those decrying the propagation
The popularity of computer games almost for all generations lead to anxiety in parents with thoughts that these are not helpful for educational purposes for their children. Personally, I completely disagree with this poi
Online games are prevalent for all generations and societies however parents argue that the academic benefit is limited and will have negative consequences to children. I partially disagree because although games are age
Online games are prevalent for all generations and societies however parents argue that the academic benefit is limited and will have negative consequences for children. I partially disagree because although games are ag
Nowadays, children are very much addicted to games, which has become a concern for parents all over the world. They think it is affecting their kids and it has no value in education. Though there are arguments, I radical
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