Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that videos games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

Video
games have been one of the most i
nfluencial
having or exercising influence or power
influential
forms of entertainment in our m
ordern
belonging to the modern era; since the Middle Ages
modern
society, attracting millions of people to play.
This
success is believed to be a
tributed
attribute or credit to
attributed
to benefits it brings, but
this
comes with untold risks threatening
game
players. People embrace playing
video
games because they find it entertaining and harmless. In fact, they are considered to be as healthy and engaging as sports,
therefore
, there are gaming tournaments in international sport events
such
as O
lympic
Suggestion
the Olympic
and Seagame. From e
ducational perspective,
Suggestion
an educational perspective
the educational perspective
console games are effective in keeping children engaged in technology.
For example
, some of them master basic computer skills
such
as typing and sending emails at their early age by playing “Audition” – the Korean
game
, while others are
further
motivated to learn some coding principles to c
reat
make or cause to be or to become
create
their own games. D
espite of those
Suggestion
Despite those
benefits,
video
games could distract children from studying their formal subjects at school. Since they o
fen
many times at short intervals
often
choose to play
video
games
instead
of doing homework, reading textbooks and writing an essay, they are unable to pass exams.
This
is probably the reason why many teachers and parents are trying to set limits on play time.
Furthermore
, playing
video
games can undermine their social skills. In the past, children interacted with each other in meaningful ways through a variety of outdoor activities, but now they are relying too much on
video
games to entertain and
therefore
do not need friends to play with.
As a result
, they find it difficult to start conversations and team up with others in the real world.
In addition
, gaming addiction may result in poor health conditions. Heavy
game
players are more likely to suffer from back pain and short-s
ightness
an optical instrument for aiding the eye in aiming, as on a firearm or surveying instrument
sights
because they spend too much time sitting on chairs and staring computer screens. To worsen the matter, the rise in obesity rate in recent years has linked to
such
sedentary lifestyle. In conclusion,
although
playing
video
games could be a f
astinating
capable of arousing and holding the attention
fascinating
way to entertain and educate children about technology use, I believe that these benefits could not compensate for the decline of academic performance, social skills and health among
video
game
users.
Submitted by minhsenior on

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