Leisure is a growing industry. Nowadays, more of modern technology is used in entertainment, which may lead people to be less creative. Do you agree or disagree? state your view with examples.

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Entertainment
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The entertainment industry
industry
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is increasingly becoming popular around the world and usage of new
technology
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to
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for
this
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has changed it a lot. I do not agree that
this
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use of
technology
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will reduced the
creativity
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of the people and provide reasons for
this
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in
this
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essay.
First
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and foremost, people are becoming more creative by applying
technology
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in a leisure
industry
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like cinema. They can put their ideas and imagination in movies through different software and devices. To illustrate, the famous Hollywood movie “Avtar” depicts the creative thinking of the writer which cannot be executed without the use of new
technology
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.
Hence
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, application of new types of software, web designing, and graphics helps to become more creative and execute creative thinking’s of movie
industry
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peoples.
In addition
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to
this
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, theme parks, kids game zones, and art galleries are using different tech-related equipment and devices to enhance the creative ability among the youth. There are various art galleries which conducts digital painting events for visitors to showcase and get aware with their
creativity
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in short span of time. Kids
zones
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zone
are converting games and sports into a
digitalized
put into digital form, as for use in a computer
digitized
digitalised
form which
otherwise
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required rare and expensive equipment. These games can be played on a computer desktop to learn and enhance
creativity
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among children which was not possible before. According to a research conducted by Harvard university due to technologically innovative games
in
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with
various parks children knows
vast variety
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the vast variety
of games than before. So, it helps to increase the learning and creative ability of children. In conclusion, application of numerous
technology
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in leisure
industry
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has enhanced the
creativity
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and artistic ability among people around the world.
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  • Paragraph 1 - Introduction
    • Sentence 1 - Background statement
    • Sentence 2 - Detailed background statement
    • Sentence 3 - Thesis
    • Sentence 4 - Outline sentence
  • Paragraph 2 - First supporting paragraph
    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
    • Sentence 3 - Discussion
    • Sentence 4 - Conclusion
  • Paragraph 3 - Second supporting paragraph
    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
    • Sentence 3 - Discussion
    • Sentence 4 - Conclusion
  • Paragraph 4 - Conclusion
    • Sentence 1 - Summary
    • Sentence 2 - Restatement of thesis
    • Sentence 3 - Prediction or recommendation

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Topic Vocabulary:
  • leisure industry
  • modern technology
  • entertainment
  • creativity
  • innovation
  • virtual reality (VR)
  • passive consumption
  • cognitive skills
  • social interaction
  • physical activity
  • interactive platforms
  • user-generated content
  • collaborative projects
  • video games
  • digital era
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