An increasing trend nowadays is for young adults to play computer games. some people say this is negative development . Discuss and give your opinion

Over the years, technology has surely impacted the way men interact. Earlier, time was spent in direct communication
.
Accept space
.
However
, now men spend more than eight hours a day interacting with the computer screen.
This
has
further
worsened with the rapid spread of computer games in comparison to a decade earlier.
This
change in behaviour pattern is causing a lot of modern lifestyle, health impact and permanent damage to the social system.
Firstly
, the health impacts caused by continued exposure to the screen leads to diseases
such
as lower vision, obesity and other health impacts. Of these, the highest attribute in terms of risk is obesity.
For instance
, in a study conducted in
UK
Suggestion
the UK
,
Accept space
,
prolonged sitting and an inactive lifestyle has lead to a severe rise in the average weight of men and in turn lead to a reduction in their lifespan.
Additionally
,
Accept space
,
the damage to the social system is
also
a development which can't be overlooked. Couples no longer interact and connect as they used to do in the previous generation and
this
has damaged the relationships over time.
Moreover
, kids develop attention syndromes and other personality issues due to less interaction with their peers. These issues are serious and deserve our attention and we are to spend more time outdoors interacting with nature and man; the very fabric of human nature.
However
, computer games can and should be used as a recreational tool and with caution. Personally,
i
refers to the speaker or writer
I
feel any habit has to be controlled and tamed in
such
a way that we control them
.
Accept space
.
Ironically, today man is being controlled by his habits.

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Essentional vocabulary list for IELTS Writing 7+

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Topic Vocabulary:
  • Addiction
  • Neglect
  • Academic responsibilities
  • Social interactions
  • Physical health
  • Obesity
  • Poor posture
  • Repetitive strain injuries
  • Prolonged periods of inactivity
  • Improper ergonomics
  • Desensitize
  • Real-world violence
  • Aggressive thoughts
  • Cognitive skills
  • Problem-solving
  • Strategic planning
  • Quick decision-making
  • Transferable skills
  • Educational settings
  • Professional settings
  • Social activity
  • Multiplayer games
  • Teamwork
  • Cooperation
  • Communication skills
  • Friendships
  • Escapism
  • Stress relief
  • Unwind
  • Relax
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