Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?

Modern television and computer games contain much more graphic
violence
. While many people criticize that
this
development is responsible for violent behaviours in society, I believe that
this
argument is weak. Critics argue that violent film and video games are the cause of anti-social acts. The reason for
this
is that violent media desensitize viewers or players to
violence
and teach children that
violence
is an acceptable way to resolve conflicts. Controversy has erupted since an increase of the number of school shooting cases. One example is the story of Adam Lance, who shot 26 pupils in a primary school in the US. The newspapers claimed that the cause of his mass shooting seems to relate to playing computer games.
In contrast
, advocates who largely disagree with
this
idea say that violent video games may reduce social
violence
by providing a safe outlet for aggressive and angry feelings. They
also
argue that antagonist's arguments which blame crime for video games are not supported by data. While it is undeniable that consumption of violent media to increase dramatically every year, researchers
also
clearly demonstrate that the rate of youth
violence
is in a long-term downward trend.
In addition
, there is no positive connection between using violent media and illegal activities in social life. In conclusion,
although
there are different points of view on the effects of violent media on human acts, from the outlined reasons above, I strongly believe that graphic
violence
in films and computer games does not have any significant damaging effect on society.
Submitted by simsonsimonchalissery on

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    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
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    • Sentence 1 - Topic sentence
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Topic Vocabulary:
  • pivotal
  • desensitize
  • catalyst
  • predisposed
  • harmless outlet
  • distinguish
  • controlled environments
  • empirical research
  • minimal or no direct correlation
  • socio-economic status
  • predisposition
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