Some people say that young people learn useful skills by playing electronic and computer games. Others say that young people who play electronic and computer games are wasting their time. Discuss both views and give your opinion

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Since the
last
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few decades, there is a widespread internet addiction among people.
Therefore
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, some people contend that electronic
gamification
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is vital for youngsters which makes them skilful, whereas others have a contradictory viewpoint and consider the games a wastage of
time
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. In
this
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essay, I will discuss both sides of the arguments in a detail along with my personal preference as I
also
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take a view that, for teenagers, games are the waste of
time
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.
To begin
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with, it is true that while using the computer or other smart devices in order to play the games makes the growing children critical thinkers because they have to cope with the complexity and use the logical ideas so that they could be perfect in that particular game.
Likewise
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, they tend to choose more and more difficult levels in the games and try to solve the puzzles which again develop their confidence.
For example
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, a video game named as Pokeman, in the game players has to achieve certain targets which are quite hard to meet, so that they could reach the final stage. Overall,
gamification
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enables the young children to solve the complex series which ultimately a great step towards the holistic development.
Conversely
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, the other group of people contend that adolescents are getting addictive to the games and totally neglect their other priorities.
As a result
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, they waste their ample
time
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. It is seen that the children who indulge in online games, prefer the
gamification
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over the study and
consequently
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they adopt the sedentary lifestyle which leads towards them isolation without any social life.
For instance
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, according to a survey in 2019, 60% of teenagers spend 5-6 hours daily in front of the computer with the purpose of
gamification
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.
Thus
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, rather than studying or taking part in the outdoor sports activities young generation opt electronic gadgets. To conclude, with the advent of technology, the trend of using computers for recreation is escalating.
However
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, some people consider the approach best, while for others it is useless. In my perspective, long screen
time
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for playing games drag the users towards the persistent health issues and at the same
time
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games do not educate the children so eventually they waste their
time
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.
Submitted by sumandeepkaur450 on

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