Some people feel that playing computer games has a negative impact on children's health and social skills. Others say that it can have a positive impact on their lives. Discuss both these views

Whether
computer
games
are good for
children
or not is debatable. A few people ponder that
computer
games
adversely impact a
child
's social and mental wellbeing while others claim that these
games
promote optimistic development in
children
.
This
essay will discuss both standpoints in the upcoming paragraphs. To commence with, opponents of
computer
games
believe that they can affect a
child
's physical and mental health along with social abilities.To elaborate, most
children
spend hours playing these
games
thus
impacting their eyesight and
such
games
also
promote a sedentary lifestyle.
Consequently
, some of them end up wearing spectacles at a very young age and might encounter other health problems in long run.
For instance
, a recent study conducted by the
Child
Welfare Society found that 40% of
children
are obese due to lack of physical activity as they spend maximum time playing online
games
on personal computers or laptops than playing sports with their friends.
On the contrary
, proponents claim that various educational
games
help to develop cognitive abilities in young ones. To illustrate, these
games
are developed keeping the age group of the
child
in
mind
Change the noun form
minds
show examples
such
as Alphabets, number or word puzzles are specially made for young
children
where they can quickly learn and grasp the knowledge in an interactive and fun manner.
Furthermore
, a few
games
like escape rooms or mystery rooms brings curiosity to a
child
's mind and they are only able to solve these levels if they think out of the box.
Hence
,
computer
games
if chosen wisely can actually help to build exceptional skills in the new generation. To conclude from the aforementioned arguments, I would like to infer that
computer
games
have both benefits and drawbacks.
Nonetheless
, parents can keep a regular check on their offsprings to limit the usage of
computer
or laptops so that these devices have a lesser impact on their health.
Submitted by nurat1105 on

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Topic Vocabulary:
  • negative impact
  • physical health
  • obesity
  • eye strain
  • repetitive strain injuries
  • social skills
  • virtual worlds
  • face-to-face interactions
  • cognitive skills
  • problem-solving
  • strategic thinking
  • hand-eye coordination
  • educational tools
  • engaging
  • multiplayer
  • online gaming communities
  • relieve stress
  • entertainment
  • moderation
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