Some people believe that violence on television and in computer games has a damaging effect on society. Others deny that these factors have any significant influence on people's behavior. What's your opinion?

There has been a ton of discussion regarding the source of violence that has been increasing since the entrance of
television
and
video
games
into
society
. The most important impact is the increasingly violent
content
that
children
are exposed to and that generates a more aggressive verbal
behavior
Change the spelling
behaviour
show examples
in young infants, the problem continues until their adulthood in which they manifest more violent conduct.
However
, others claim that
television
and
video
games
are not responsible for the changing
behavior
Change the spelling
behaviour
show examples
of
society
. I personally believe that in most cases,
video
games
can influence people's conduct but,
television
could be beneficial in some cases.
First
and foremost, the negative effects that screen
content
has on
society
begin at an early age when
children
are exposed to TV
content
.
However
, we cannot position the entire responsibility for
this
problem to the
television
industry since nowadays there is a lot of educational
content
and some of the cartoons that
children
watch are innocuous. The situation with
video
games
is similar, there are several inoffensive
computer
and console
games
that, far from being violent, help
children
develop certain skills and abilities like problem-solving or critical thinking. Notwithstanding, there are of course several
games
of
this
nature that are extremely violent whose main purpose is to kill. Because of the previously mentioned reasons, plenty of people do not believe that screen
content
has a negative impact on
society
, especially talking about
computer
games
but there is a lot of empirical research that proves that the damage in
society
for violent
video
games
is a reality. One approach to overcome these problems is to educate parents to avoid violent
content
when choosing a movie, TV show, or
computer
game.
Furthermore
, showing
children
how to spend less time in front of a display and more time outside acquiring experience is a better way of learning and have fun. All things considered, I do believe that the violent
content
in
computer
games
and
television
has had negative effects on
society
, especially in young
children
.
Nevertheless
, I
also
believe that there is not one single culprit for
this
situation and people must reduce their time on screens in order to identify the difference between fiction and reality.
Submitted by ali_helenagall_98 on

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Topic Vocabulary:
  • proliferation
  • desensitize
  • empathetic response
  • aggressive behavior
  • formative years
  • impressionable
  • catharsis
  • media psychology
  • mixed results
  • family environment
  • genetics
  • regulatory bodies
  • rating systems
  • vulnerable demographics
  • inappropriate content
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