Some people think that computer games are good for children's development. Others think it is bad. discuss both views and give your opinion

Sometimes
computer
games
are considered to be harmful to the young while certain people think it is even beneficial. According to all possible explanations
this
essay will examine both sides of the argument and arrive at a logical conclusion. On one hand, it has been quite a while since computers were incorporated into our lives, giving us an opportunity to work less and enjoy ourselves more. As
computer
games
are something endemic to a house that owns a personal 'machine', it is often said that many children become addicted to them. It might be true that certain groups of teenagers cannot get to control themselves when they are before the
computer
which leads to increased academic performance, bad sleep, and negative changes in the organism,
however
, all these stem from similar life period youngsters of age 11-17. To simplify, many studies are able to provide strong pieces of evidence that the majority tend to play video
games
at a certain age
,
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and more important that strict limitations of screen time can only exacerbate the situation.
Conversely
, people who find good in
such
kind of leisure time activity are contributing to the development of various skills,
such
as dimensional, strategic thinking, comprehension and reaction time of their children. Despite
this
, online-based
computer
games
may develop one's interpersonal abilities by the regular use of voice chat in a game. Some of my cousins did not only learn better ways of associating with others but
also
made friends through interaction means implemented in the game.
Thus
, it is significant to provide and access to the use of
computer
games
as it is getting more distinct that they are absolutely safe under reasonable supervision. To sum up, even though there are some controversies about self-regulation while gaming, we can certainly overlook those in terms of the benefits they grant. Considering mixed opinions on video
games
relative development, it is profound to opt for clear consciousness because not all childrens' interests can be justified by the tendency of their ages.
Submitted by Darkhan Shalbayev on

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  • Paragraph 1 - Introduction
    • Sentence 1 - Background statement
    • Sentence 2 - Detailed background statement
    • Sentence 3 - Thesis
    • Sentence 4 - Outline sentence
  • Paragraph 2 - First supporting paragraph
    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
    • Sentence 3 - Discussion
    • Sentence 4 - Conclusion
  • Paragraph 3 - Second supporting paragraph
    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
    • Sentence 3 - Discussion
    • Sentence 4 - Conclusion
  • Paragraph 4 - Conclusion
    • Sentence 1 - Summary
    • Sentence 2 - Restatement of thesis
    • Sentence 3 - Prediction or recommendation

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