Today children spend a lot of time playing computer games and less time on sports. Why is this? Is it a positive or a negative development?

The
hours
Change to a genitive case
hour's
hours'
show examples
children
playing physically has reduced quite a lot recently and spending on indoors has raised.Lack of outdoor facilities and easy accessibilities to mobile phones are the reasons behind
this
and it can not consider as a good
development
. One of the main reasons that make
children
have less
time
in sports is that the unavailability of safe and comfortable playgrounds.That means ,due to urbanisation and modernization most of the open spaces were utilised for construction and the only available lands are not safe for
children
because of the increased crime rate and heavy traffic.
Therefore
parents encourage their offsprings to stay inside the home and
children
mostly prefer to play computer
games
.
Furthermore
,mobile phones and computers are very common these days and both parents are working .
As a result
,parents could not get sufficient
time
to spend for
children
and probably, they will be turned to
games
on the screens.
For example
,my daughter plays on the computer for more than 6 hours a day as me and my husband is working. The practice of spending more free
time
on computers is detrimental for
children
.
Firstly
,when there is less physical activity,the growth and
development
of a child will be impaired and there will be health consequences.To explain
further
,for growth of the skeletal system and
development
of the motor
skills
child should be physically active.
In addition
,sedentary life causes obesity that leads to other healths issues.
Secondly
,spending more
time
on video
games
,makes
children
socially inactive.
In other words
,while playing on screens ,chances to meet and interact with others are less thereby less communication and social
skills
.
This
would negatively affect their future where these
skills
are essential to be a successful adult. To conclude,the increasing trend of
children
spending their
time
on virtual
games
is a negative
development
because it compromises their social
skills
and health.
Submitted by nicymathew91 on

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Topic Vocabulary:
  • allure
  • captivate
  • supervise
  • accessible
  • scarcity
  • safer alternative
  • peer pressure
  • educational tools
  • cognitive skills
  • implications
  • obesity
  • poor posture
  • hand-eye coordination
  • problem-solving abilities
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