Many people believe that playing games and watching TV programs is beneficial but for others it does not improve mental ability of children. To what extent do you agree or disagree.

One
of the conspicuous trends of today`s world is a colossal upsurge in the number of people who think that participating in online sports and paying attention to Television series plays a significant role in children's life. On the
one
,hand few ethics suppose it’s not inclined intelligence of
kids
. There is a widespread worry that
this
will lead to a myriad of concerns in
one
's life.
However
, I do entirely accept
this
and I will explain why in
this
essay. There are a number of arguments in favour of my stance. The most preponderant
one
is that playing
games
and watching TV is important for
kids
because when they start.
Kids
use almost 85 % of their brains. Their brains are always active in doing smarter work and very fast.
While
they are doing some other activities
also
at the same time
such
as talking with friend’s middle of
games
,
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and making notes related to new projects.
On the other hand
, they are improving their multitasking skills with new technology. We can`t be denied
this
thing and there are numerous other benefits in various fields. Thanks to the wide range of advantages, it offers, not only benefits more when it comes to being effective, but it can enhance productivity and quality of their lives, with much ease, efficacy, and convenience. Needless to say, all these merits stand
one
in good stead, as far as augmenting the chances of prosperity and excellence is concerned. Let`s begin with another pivotal factor in the aforementioned proposition is that it is only likely to help
one
thrive and excel in varied areas.
Besides
when only following
such
a system, can they broaden their horizon,
thus
learning
such
as dedication and perseverance,
hence
, it is apparent why many are in favour of it does not work for the intellectual health of juveniles.
Whereas
,
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it is like drugs,
moreover
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,moreover
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they are not doing the study.
While
they start to misbehave with near and dears ones. who says control a child who is more active in playing
games
and watching TV
.
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?
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For example
,
according to
the times of Hindustan report in 2020, almost a quarter of children try to do suicide so her/his parents putting effort to stop playing
games
. In
this
view of the arguments outlined above,
one
can conclude that the benefits of its important for
kids
to be part of online
games
and some TV series but parents need to be very careful,
while
it's harmful to kid's life if they use unlimited some things are indeed too great to ignore.
Submitted by nsalmanoor1 on

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Include an introduction and conclusion

A conclusion is essential for IELTS writing task 2. It is more important than most people realise. You will be penalised for missing a conclusion in your IELTS essay.

The easiest paragraph to write in an essay is the conclusion paragraph. This is because the paragraph mostly contains information that has already been presented in the essay – it is just the repetition of some information written in the introduction paragraph and supporting paragraphs.

The conclusion paragraph only has 3 sentences:

  • Summary
  • Restatement of thesis
  • Prediction or recommendation

Example:

To summarize, a robotic teacher does not have the necessary disciple to properly give instructions to students and actually works to retard the ability of a student to comprehend new lessons. Therefore, it is clear that the idea of running a classroom completely by a machine cannot be supported. After thorough analysis on this subject, it is predicted that the adverse effects of the debate over technology-driven teaching will always be greater than the positive effects, and because of this, classroom teachers will never be substituted for technology.

Start your conclusion with a linking phrase. Here are some examples:

  • In conclusion
  • To conclude
  • To summarize
  • Finally
  • In a nutshell
  • In general

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Topic Vocabulary:
  • foster mental agility
  • strategic thinking
  • inspire creativity
  • sedentary lifestyle
  • intellectually stimulating
  • deep thinking
  • patience and perseverance
  • balance and content of screen time
  • active involvement
  • educational and age-appropriate
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