The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
The bar chart highlights data about the worldwide trade of various types of digital gambles between 2000 and 2006
Overall
, it can be seen from the graph that at the beginning there were two types of
games
handheld and console
whereas
at the end
of the
,
Remove the comma
apply
show examples
duration there were 4 different kinds of activities
such
as mobile, online, handheld and console.
To begin
with, handheld
games
began at 11, rising steadily during the first two years.
Then
, it soared in 2001, going up gradually unless it rocketed in the final year. Mobile phone
games
appeared at over 1 in 2002, but
then
they rose considerably for the rest of the period. In the final, it took third
place
being at 7. Online
games
witnessed the same movement as mobile phone
games
starting at over 1 in 2002, and shooting up for the rest of the period.
However
, it outnumbered mobile phone
games
being at 10 which is in second
place
. It’s clear that the only game which faced a downward trend is console
games
. Console
games
were in second
place
getting at under 6, though they decreased gradually during the period.
Subsequently
, it took the
last
place
.
Submitted by Abdu.abetayev on

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Introduction: The introduction is missing.
Introduction: Change the first sentence in the introduction.
Introduction: The chart intro is missing.
Contractions: Don't use contractions.
Introduction: The chart intro is missing.
Vocabulary: Replace the words games, place with synonyms.
Vocabulary: The word "gradually" was used 2 times.
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