The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Write a report for a university, lecturer describing the information shown below. Summarise the information by selecting and reporting the main features and make comparisons where relevant. You should write at least 150 words.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

Write a report for a university, lecturer describing the information shown below.

Summarise the information by selecting and reporting the main features and make comparisons where relevant.

You should write at least 150 words.
The bar chart depicts the global
sales
of four different types of digital
games
from 2000 to 2006. Those data were denoted in billions of dollars.
Overall
, it can be seen from the graph that almost all kinds of game encountered growth except for Console
Games
during the 7
years
period. Handheld
Games
were the most demanding
games
for seven consecutive
years
. The growth was almost consistent except from 2004 to 2005 when the
sales
were equal for both
years
. In 2006, Handheld
Games
sold eighteen billion dollars in
sales
value which was recorded as the highest volume not only amongst other digital
games
but
also
the best achievement of its product for a decade.
In contrast
, Console
Games
was one which did not perform well since their
sales
number dissipated throughout the given period. It obtained 6 billion dollars of
sales
in 2000,
then
it became a downtrend for the next 3
years
,
while
in 2004 their
sales
were slightly hiked before they fell again to 2006.
Submitted by raymondgandi on

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Vocabulary: Rephrase your introduction. Words match: 73%.
Vocabulary: Replace the words sales, games, years with synonyms.
Vocabulary: The word "growth" was used 2 times.
Vocabulary: The word "almost" was used 2 times.

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