The graph eliminates the fluctuation of revenue in four types of digital 
games
, including mobile phone Use synonyms
games
, online Use synonyms
games
, console Use synonyms
games
, and handheld Use synonyms
games
 between 2000 and 2006. 
Use synonyms
Overall
, an incremental profit was shown in the market of digital Linking Words
games
 during surveyed years, in which handheld Use synonyms
games
 were the most profitable throughout the surveyed period. Use synonyms
In contrast
, console Linking Words
games
 indicated an downward trend Use synonyms
overtime
. 
As the most popular game, handheld Correct your spelling
over time
games
 displayed Use synonyms
a 
growth in commercial benefit in 6 years since 2000, from 12 to 18 Remove the article
apply
billion
 Use synonyms
dollars
, and remained the most popular Use synonyms
games
 in each surveyed year. Compared to mobile phone Use synonyms
games
 and online Use synonyms
games
 which contributed no profit in 2000, their figures experienced a surge in the following years. The former leapt to 7 Use synonyms
billion
 Use synonyms
dollars
, and the latter exceeded 6 Use synonyms
billion
 Use synonyms
dollars
 in the Use synonyms
last
 surveyed year. 
Linking Words
On the other hand
, the money that players invested in console Linking Words
games
 was crushed in half at 3 Use synonyms
billion
 Use synonyms
dollars
 in 2006, turning Use synonyms
such
 Linking Words
games
 from one of the domain types of Use synonyms
games
 into the least favoured Use synonyms
games
 in the market.Use synonyms