Introduction
Some people argue that video
games
are a useful form of content for education and create fun without spending energy. Others think the opposite. In my opinion, I think that if gamers are mature enough to have time control, digital ways of entertainment can potentially have benefits.They can generate violence and anger in the attitude of minors. But if well managed, that gratification can be useful.Use synonyms
Body paragraph 1
The world of video
games
touches a large number of people, both young and adult. And it is when producers create war Use synonyms
games
that Use synonyms
this
fulfilment starts to become a problem, especially for minors. With the growth of media, violent video Linking Words
games
are easier to reach , and they make no exception for children. As a matter of fact, children are much more used to playing fighting Use synonyms
games
that can create trauma and anger. Use synonyms
For example
, a boy aged 11 who starts watching and playing war Linking Words
games
can become shocked by pictures and videos easily.Use synonyms
Body paragraph 2
However
, there is not only war Linking Words
games
. Content like an escape game , which requires imagination, can have opposite effects. With social media and especially the scroll, adolescent can lose their creativity because they are watching and not doing things. Use synonyms
By contrast
, Linking Words
games
like Minecraft develop the creativity in the right side of the brain. Use synonyms
For instance
, an adolescent playing Minecraft will develop curiosity in real life wich come from playing on a computer.Linking Words
Conclusion
To conclude
, depending on the subject of the content, they can have different effects on the user. It can create a loss of sensibilisation , but it Linking Words
also
allows some children to generate a constant creativity Linking Words
that is
really helpful in daily life. I personally think that we have to be more in control of the consumers of these ways of entertainment. It can be done with AI.Linking Words