The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Write a report for a university, lecturer describing the information shown below. Summarise the information by selecting and reporting the main features and make comparisons where relevant.
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The bar graph gives
the
data about how the earnings from four types of digital Correct article usage
apply
games
changed from 2000 to 2006. Units are measured in dollars
.
It is noticeable that handheld games
were the most popular type of games
over the period given. Generally, there was an increase in the money
got from selling these kinds of products except for console games
There were about 12 billion
dollars
got from selling handheld games
in 2000. This
figure generally rose and reached its peak in 2006 at almost 18 billion
. By contrast
, the money
spent on console games
decreased from 6 billion
in 2000 to just about 3 billion
dollars
in 2006. Of the four types of digital games
, the money
spent on console games
was the lowest.
In 2001, there were just about 1 billion
dollars
spent on online games
which increased to about 2 billion
, which was similar to that of mobile phone games
. In the next three years, the money
spent globally on mobile phone games
generally was higher than that of online games
. However
, this
trend completely changed in 2006 when about 8 billion
dollars
was spent onSubmitted by eerkare on
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Vocabulary: Replace the words games, dollars, money, billion with synonyms.
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Vocabulary: The word "gives" was used 2 times.
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Vocabulary: The word "changed" was used 2 times.
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Vocabulary: The word "increase" was used 2 times.
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Vocabulary: The word "about" was used 6 times.
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Vocabulary: The word "just about" was used 2 times.
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