The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
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The bar chart compares the turnover in dollars from
sales
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of video
games
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for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
It is clear that
Linking Words
sales
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of
games
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for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period.
Sales
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figures for handheld
games
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were at least twice as high as those for any other platform in almost every year. In 2000, worldwide
sales
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of handheld
games
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stood at around $11
billion
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,
while
Linking Words
console
games
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earned just under $6
billion
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. No figures
are
Wrong verb form
were
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given for mobile or online
games
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in that year. Over the next 3 years,
sales
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of handheld video
games
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rose by about $4
billion
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, but the figure for consoles decreased by $2
billion
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. Mobile
phone
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phones
show examples
and online
games
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started to become popular, with
sales
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reaching around $3
billion
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in 2003. In 2006,
sales
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of handheld, online and mobile
games
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reached peaks of 17, 9 and 7
billion
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dollars respectively.
By contrast
Linking Words
, turnover from console
games
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dropped to its lowest point, at around $2.5
billion
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.
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Vocabulary: Replace the words sales, games, billion with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "figures" was used 3 times.
Vocabulary: The word "around" was used 3 times.
Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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