The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
The bar chart compares the turnover in dollars from
sales
of video
games
for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
It is clear that
sales
of
games
for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period.
Sales
figures for handheld
games
were at least twice as high as those for any other platform in almost every year. In 2000, worldwide
sales
of handheld
games
stood at around $11
billion
,
while
console
games
earned just under $6
billion
. No figures
are
Wrong verb form
were
show examples
given for mobile or online
games
in that year. Over the next 3 years,
sales
of handheld video
games
rose by about $4
billion
, but the figure for consoles decreased by $2
billion
. Mobile
phone
Fix the agreement mistake
phones
show examples
and online
games
started to become popular, with
sales
reaching around $3
billion
in 2003. In 2006,
sales
of handheld, online and mobile
games
reached peaks of 17, 9 and 7
billion
dollars respectively.
By contrast
, turnover from console
games
dropped to its lowest point, at around $2.5
billion
.
Submitted by ieltsteaching0 on

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Vocabulary: Replace the words sales, games, billion with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "figures" was used 3 times.
Vocabulary: The word "around" was used 3 times.
Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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