The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
The bar chart compares the turnover in dollars from
sales
of video games
for four different platforms, namely mobile phones, online, consoles and handheld devices, from 2000 to 2006.
It is clear that
sales
of games
for three out of the four platforms rose each year, leading to a significant rise in total global turnover over the 7-year period. Sales
figures for handheld games
were at least twice as high as those for any other platform in almost every year.
In 2000, worldwide sales
of handheld games
stood at around $11 billion
, while
console games
earned just under $6 billion
. No figures are
given for mobile or online Wrong verb form
were
games
in that year. Over the next 3 years, sales
of handheld video games
rose by about $4 billion
, but the figure for consoles decreased by $2 billion
. Mobile phone
and online Fix the agreement mistake
phones
games
started to become popular, with sales
reaching around $3 billion
in 2003.
In 2006, sales
of handheld, online and mobile games
reached peaks of 17, 9 and 7 billion
dollars respectively. By contrast
, turnover from console games
dropped to its lowest point, at around $2.5 billion
.Submitted by ieltsteaching0 on
Unauthorized use and/or duplication of this material without express and written permission from this site’s author and/or owner is strictly prohibited. Excerpts and links may be used, provided that full and clear credit is given to Writing9 with appropriate and specific direction to the original content.
Vocabulary: Replace the words sales, games, billion with synonyms.
▼
Vocabulary: Rephrase the word "undefined" in your introduction.
▼
Vocabulary: The word "figures" was used 3 times.
▼
Vocabulary: The word "around" was used 3 times.
▼
Essentional vocabulary list for IELTS Writing 7+
Learn how to write high-scoring essays with powerful words.Download Free PDF and start improving you writing skills today!