The chart below shows the global sales of different kinds of digital games from 2000 to 2006.

The chart below shows the global sales of different kinds of digital games from 2000 to 2006.
The bar chart compares the turnover rate in billions of
dollars
in four categories of video
games
; namely mobile phone
games
, online
games
, console
games
, and handheld
games
, over the period of seven years from 2000 to 2006. From the statistics, it can be inferred that handheld
games
made up the highest consumption and experienced a slight rise throughout the period shown. In stark contrast, individuals lost their tendency in console
games
and the figure reached half of the initial sales by the end of
last
year. In 2000, It is noticeable that there weren’t any online or mobile
games
and online
games
emerged in 2001 at just under 1
billion
dollars
.
Then
, after a high rivalry between them in 2002, it seems they sold the same number of around 1.5
billion
dollars
, cell phone
games
overtook the latter and reached 3
billion
dollars
. But, in 2006, online
games
won
this
rivalry, and people bought more online
games
at 9
billion
dollars
.
Overall
,
while
folks used handed
games
under double that of console
games
in 2000,
this
comparison saw the biggest difference span in 2006 and the amount of money spent on handheld
games
is 2.5 times more than console
games
which reached 18
billion
dollars
and under 3 million
dollars
, respectively.
Submitted by Poseidous on

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Vocabulary: Replace the words dollars, games, billion with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "reached" was used 3 times.
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