The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Write a report for a university, lecturer describing the information shown below. Summarise the information by selecting and reporting the main features and make comparisons where relevant. You should write at least 150 words.
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The chart illustrates the profits made from video
games
across various categories over a span of six years.
Generally speaking, it can be observed that most of these figures follow an upward trend, with the exception of console devices.
Upon closer inspection, we can see that handheld games
dominated the market for the entirety of the period, overshadowing all three of its competitors as the statistics only continued to rise over time. In the mid-2000s, the form of entertainment reached its highest peak yet, at around eighteen billion dollars.
Moving from this
, another notable feature of this
chart is that both online and phone games
weren't available from the beginning, having only garnered some popularity by 2001 and 2002 respectively. However
, they began to rise with an even steeper trendline than handheld devices. Therefore
, it can be predicted that their sales will overtake portable consoles in the future.
On the other hand
, arcade games
only fell further
and further
in obscurity, despite being prominent along with
handheld games
in 2000. Over six years, its profits nearly halved, having only been able to make three billion in 2006 in contrast
to its six billion dollars in sales at the beginning of the 21st century.Submitted by k2englishcenter on
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Linking words: Don't use the same linking words: "further".
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Vocabulary: Replace the words games with synonyms.
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Vocabulary: The word "chart" was used 2 times.
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Vocabulary: The word "rise" was used 2 times.
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Essentional vocabulary list for IELTS Writing 7+
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