The bar chart shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.

The bar chart shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006. Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
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The bar graph presents the marketing of a variety of cybernetic
games
Use synonyms
with
intervalsof
Correct your spelling
intervals of
7 years.
Overall
Linking Words
, during
this
Linking Words
period the most profitable type of game was Handheld
games
Use synonyms
,
whereas
Linking Words
Online
games
Use synonyms
’ sales were the lowest. As can be seen, at the beginning of the period Mobile phone
games
Use synonyms
accounted for 0 dollars for the first two years.Starting from 2002 they are trading steadily increased, approximately to 7
billion
Use synonyms
in 2006.
Also
Linking Words
, Online
games
Use synonyms
have risen slightly from a very small
proportionof
Correct your spelling
proportion of
1
billion
Use synonyms
to just over 9
billion
Use synonyms
.Console
games
Use synonyms
begin with high transactions but they decrease
at the end
Linking Words
with a total of more or less 3
billion
Use synonyms
. The
last
Linking Words
game was Handheld
games
Use synonyms
, which rocketed before 2002, after
that
Correct determiner usage
the
show examples
start went up slowly, and
tallyed
Correct your spelling
tallied
a little less than 18
billion
Use synonyms
dollars.
Submitted by aikumarbekarys on

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Common mistake: Your writing should be 150-250 words.
Basic structure: Change the third paragraph.
Vocabulary: Replace the words games, billion with synonyms.
Vocabulary: Use several vocabularies to present the data in the second paragraph.
Vocabulary: Use several vocabularies to present the data in the third paragraph.
Topic Vocabulary:
  • global sales
  • digital games
  • billions of dollars
  • consistent increase
  • significant decrease
  • notable spikes
  • market share
  • growth trends
  • internet accessibility
  • gaming technology
  • sales figures
  • game types
  • bar chart
  • data analysis
  • proportions
  • observed trends
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