The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
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The graph compares the number of
dollars
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in
billion
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globally spent on four divided devices of digital
games
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over a period of 6 years.
Overall
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, handheld
games
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were the most popular ones in terms of
overall
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expenditure during the period shown. It is
also
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clear that all forms of gaming had an increased spending pattern except for the console
games
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category. In 2000, nearly 12
billion
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dollars
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were spent on handheld
games
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and about half of
this
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amount was spent on
games
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via console. The rising pattern continued for the figure of handheld which remained the most popular type of digital
games
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reaching almost 18
billion
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, in comparison with the falling spending of 4
billion
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on console
games
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. In 2001, online
games
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entered the competitive market of gaming with a dramatic increase from only i
billion
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dollars
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in its first year to nearly 9
billion
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in the
last
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year.
This
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rapid rising pattern could
also
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be seen in the popularity of gaming through mobile phones experiencing an increase of around 6
billion
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dollars
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over only a five-year period from 2002 to 2006.
Submitted by z.rajabi on

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Linking words: Don't use the same linking words: "also, overall".
Vocabulary: Replace the words dollars, billion, games with synonyms.
Vocabulary: The word "increased" was used 3 times.
Vocabulary: The word "nearly" was used 2 times.
Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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