The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
The graph compares the number of
dollars
in
billion
globally spent on four divided devices of digital
games
over a period of 6 years.
Overall
, handheld
games
were the most popular ones in terms of
overall
expenditure during the period shown. It is
also
clear that all forms of gaming had an increased spending pattern except for the console
games
category. In 2000, nearly 12
billion
dollars
were spent on handheld
games
and about half of
this
amount was spent on
games
via console. The rising pattern continued for the figure of handheld which remained the most popular type of digital
games
reaching almost 18
billion
, in comparison with the falling spending of 4
billion
on console
games
. In 2001, online
games
entered the competitive market of gaming with a dramatic increase from only i
billion
dollars
in its first year to nearly 9
billion
in the
last
year.
This
rapid rising pattern could
also
be seen in the popularity of gaming through mobile phones experiencing an increase of around 6
billion
dollars
over only a five-year period from 2002 to 2006.
Submitted by z.rajabi on

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Linking words: Don't use the same linking words: "also, overall".
Vocabulary: Replace the words dollars, billion, games with synonyms.
Vocabulary: The word "increased" was used 3 times.
Vocabulary: The word "nearly" was used 2 times.

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Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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