Films and computer games which contain violence are very popular. Some people believe that they have a negative effect on society and so should be banned. Other people, however, say that they are just harmless and help people to relax. Discuss both points of view and five your own opinion.

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It is true that some of the digital leisures like
games
have been rising nowadays.
While
some people believe that these are not hazardous I assume that movies and playings which include violence may bring more harm than good. On the one hand, there are several reasons why people choose to watch these R-rated films to release their stress. They feel overwhelmed after leaving from a long-lasting work.
Thus
, they need something to ease their feelings. Others
also
claim that
games
are able to assist a person's strategic skill rather than lead them to perform negative actions.
For example
, war
games
that are available on some platforms can help people to arrange strategies for daily basis needs.
On the other hand
, majorities are
also
against
this
notion, and they have some reasons why movies and violent
games
are considered extremely harmful and need to be banned.
Firstly
, They think that the directors of these items create their films based on real-life accidents.
This
can build scenes that are extremely realistic displaying real-life blood and actions.
Secondly
, some players can do
such
free activities in their virtual lives leading them to behavior changes.
For example
, virtual realities can allow players to engage in violence among other online players.
This
can lead them to psychological degradations towards society.
Lastly
, movies and
games
can influence individuals who play to an addiction. If the developers do not limit their members it will affect them into an addiction for a longer period of time. In conclusion, even though some groups of societies assume that watching and playing with violent scenes are harmless others
also
tend to stop
this
trend. I personally believe that these items can potentially have detrimental sides.
Submitted by misstiasclassroom on

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Topic Vocabulary:
  • desensitize
  • aggressive behavior
  • vulnerable groups
  • stress relief
  • media literacy
  • creative expression
  • censorship
  • rating systems
  • parental guidance
  • economic implications
  • mitigate
  • outlet for aggression
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