The chart shows the global sales (in billions of dollars) of different kinds of digital games

The chart shows the global sales (in billions of dollars) of different kinds of digital games
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The bar chart illustrates a changing pattern for worldwide sales (in billions of dollars) of four different kinds of
games
Use synonyms
(Mobile
phone
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games
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, online
games
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, console
games
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, handheld
games
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) over a 6-year period between 2000 and 2006.
Overall
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, what stands out from the chart is that the
purchases
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of Handheld
games
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were always higher than three other types of
games
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throughout the time frame.
Additionally
Linking Words
, online
games
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experienced dramatic development
as well as
Linking Words
mobile
phone
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games
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, despite being created years after the other two. Looking at the details, Online and mobile
phone
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games
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faced quite the same trend in 6 years. As regards mobile
phone
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games
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, the
purchases
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started at around 0 in 2001, which
further
Linking Words
steadily rose until 2004.
Next,
Linking Words
the number climbed up, finishing at roughly 8
billion
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sales in 2006.
Likewise
Linking Words
, online game
purchases
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started up at nearly 2
billion
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in 2002 and grew gradually until 2005. In 2006, the number doubled by 5
billion
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, ending at 10
billion
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in 2006. In terms of the remaining types of
games
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, the rate of sales for console
games
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had a downward trend. Its figure started at just under 6
billion
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, which was followed by a gradual decline with 3
billion
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purchases
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in 2006.
In contrast
Linking Words
, the popularity of handheld
games
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increased dramatically from 11
billion
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to almost 18
billion
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over the period in question.
Submitted by naira.gumar on

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Vocabulary: Rephrase your introduction. Words match: 70%.
Vocabulary: Replace the words games, phone, purchases, billion with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: The word "chart" was used 2 times.
Vocabulary: The word "trend" was used 2 times.
Vocabulary: The word "gradually" was used 2 times.
Vocabulary: The word "dramatic" was used 2 times.
Topic Vocabulary:
  • digital gaming industry
  • billions of dollars
  • global sales
  • game genres
  • market trends
  • consumer preferences
  • technology advancements
  • regional differences
  • industry developments
  • mobile gaming
  • eSports
  • revenue streams
  • massively multiplayer online (MMO)
  • first-person shooter (FPS)
  • role-playing games (RPG)
  • strategy games
  • casual games
  • annual growth rate
  • market share
  • user base
  • in-app purchases
  • subscription model
  • cross-platform play
  • virtual reality (VR)
  • augmented reality (AR)
  • gaming consoles
  • gaming peripherals
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