Some children spend hours every day on their smartphones. Why is this the case? Do you think this is a positive or a negative development?

It is argued that quite a few
children
spend many hours looking at their smartphone screens every day.
This
phenomenon occurs within specific social contexts, and I believe it constitutes a negative development. On the one hand, there are several reasons why
this
is the case. In the first place,
smartphones
have become a modern-day pacifier. As these babies grow older, they become accustomed to looking at the screens, often without realizing that
this
behaviour has become a habit and may develop into an addiction. In the second place,
children
use
smartphones
extensively because they offer a wide range of features and context. Not only entertaining media
such
as playing games, watching funny videos or searching the web
,
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but
also
learning resources like e-books, study materials or academic information are offered via
smartphones
. Without
smartphones
, it is like navigating a room without light. Despite the plausible reasons aforementioned, I believe that
this
behaviour is a negative development. First of all, it harms
children
’s health. Not only does excessive screen
time
damage
children
’s vision
,
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apply
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but
also
it promotes physical inactivity, leading to sedentary lifestyles and increasing the risk of obesity and other diseases.
Second,
the activity reduces people's skills. The more
time
children
spend
time
on screens, the fewer opportunities they have for face-to-face communication with others. If
children
perceive smartphone use as their primary form of entertainment, their social skills may deteriorate over
time
. In conclusion,
children
regard
smartphones
as their entertaining and studying companions, leading to extensive screen
time
.
However
, I strongly contend that
this
situation is not as bright as it seems since it affects
children
negatively in terms of well-being and interpersonal interaction.
Submitted by 100hyunjun on

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Topic Vocabulary:
  • smartphones
  • usage
  • technology
  • accessibility
  • convenience
  • entertainment
  • gaming
  • social media
  • communication
  • educational resources
  • addiction
  • dependence
  • negative effects
  • physical health
  • mental health
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