The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
The bar charo
provide
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provides
show examples
an information
Remove the article
information
a piece of information
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about different
kind
Fix the agreement mistake
kinds
show examples
of
games
in global sales from 2000 to 2006.
Overall
, it is evident that handheld
games
were the
mont
Correct your spelling
most
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popular
games
over the
six-years
Correct your spelling
six-year
show examples
period.
Whereas
, console
games
were the second favour
games
in global
untill
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until
2004. In terms of handheld
games
and computer
games
, handheld
games
fluctuated slightly between 2000 and 2006,
while
Change preposition
with
show examples
significant
Correct article usage
a significant
show examples
increase from 11
billion
in 2000 to 16
billion
in 2004. Computer
games
were fall
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fell
show examples
markedly from 6
billion
in 2000 to 4
bilion
Correct your spelling
billion
in 2003. Over the
six-years
Correct your spelling
six-year
show examples
period, handheld
games
keep the best sales compared to
other
Correct article usage
the other
show examples
three different types of
games
. Regarding mobile phone
games
and online
games
, mobile phone
games
rose gradually from 2
billion
in 2002 to 7
billion
In 2006, over the
four-years
Correct your spelling
four-year
show examples
period.
In contrast
, online
games
surged rapidly from 1
billion
in 2001 to 9
billion
in 2006. Both online
games
and mobile phone
games
became the second popular
games
in 2005 and 2006, respectively.
Submitted by zea14210209 on

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Sentences: Add more complex sentences.
Introduction: The introduction is missing.
Introduction: The chart intro is missing.
Introduction: The chart intro is missing.
Vocabulary: Replace the words games, billion with synonyms.
Vocabulary: Use several vocabularies to present the data in the second paragraph.

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Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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