The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006.
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The bar charo
provide
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provides
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an information
Remove the article
information
a piece of information
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about different
kind
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kinds
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of
games
Use synonyms
in global sales from 2000 to 2006.
Overall
Linking Words
, it is evident that handheld
games
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were the
mont
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most
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popular
games
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over the
six-years
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six-year
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period.
Whereas
Linking Words
, console
games
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were the second favour
games
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in global
untill
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until
2004. In terms of handheld
games
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and computer
games
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, handheld
games
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fluctuated slightly between 2000 and 2006,
Linking Words
while
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with
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significant
Correct article usage
a significant
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increase from 11
billion
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in 2000 to 16
billion
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in 2004. Computer
games
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were fall
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fell
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markedly from 6
billion
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in 2000 to 4
bilion
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billion
in 2003. Over the
six-years
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six-year
show examples
period, handheld
games
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keep the best sales compared to
other
Correct article usage
the other
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three different types of
games
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. Regarding mobile phone
games
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and online
games
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, mobile phone
games
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rose gradually from 2
billion
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in 2002 to 7
billion
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In 2006, over the
four-years
Correct your spelling
four-year
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period.
In contrast
Linking Words
, online
games
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surged rapidly from 1
billion
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in 2001 to 9
billion
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in 2006. Both online
games
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and mobile phone
games
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became the second popular
games
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in 2005 and 2006, respectively.
Submitted by zea14210209 on

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Sentences: Add more complex sentences.
Introduction: The introduction is missing.
Introduction: The chart intro is missing.
Introduction: The chart intro is missing.
Vocabulary: Replace the words games, billion with synonyms.
Vocabulary: Use several vocabularies to present the data in the second paragraph.
Topic Vocabulary:
  • Trends
  • Surpassed
  • Advent
  • Steady growth
  • Fluctuating sales
  • Technological advancements
  • Proliferation
  • Year-on-year growth
  • Factors influencing
  • Peak sales
  • Demographic shifts
  • Engagement
  • Driving the sales
  • Blockbuster titles
  • Major game releases
  • Spurring
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