The graph illustrates global
sales
for four types of digital Use synonyms
games
—mobile Use synonyms
phone
Use synonyms
games
, online Use synonyms
games
, console Use synonyms
games
, and handheld Use synonyms
games
—ranging from 2000 to 2006, measured in billions of dollars.
Use synonyms
Overall
, handheld Linking Words
games
have consistently been the most popular, with Use synonyms
sales
rising from around $10 Use synonyms
billion
in 2000 to nearly $18 Use synonyms
billion
in 2006. Online Use synonyms
games
and mobile Use synonyms
phone
Use synonyms
games
, introduced in 2001 and 2002 respectively, Use synonyms
also
showed significant growth. Linking Words
Sales
for both started at approximately $2 Use synonyms
billion
and increased to about $10 Use synonyms
billion
and $7 Use synonyms
billion
by 2006.
Use synonyms
In contrast
, console Linking Words
games
, which had a Use synonyms
sales
figure of $6 Use synonyms
billion
in 2000, experienced a steady decline, falling to roughly $4 Use synonyms
billion
by 2006. Use synonyms
This
decline indicates a shift in consumer preference towards other game types over the period.
In summary, by 2006, handheld Linking Words
games
led in Use synonyms
sales
, followed by online Use synonyms
games
, mobile Use synonyms
phone
Use synonyms
games
, and console Use synonyms
games
. Handheld Use synonyms
games
dominated throughout, with console Use synonyms
games
losing their second-place status to mobile Use synonyms
phone
Use synonyms
games
in 2005 and to online Use synonyms
games
in 2006.Use synonyms
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