Some people regard video games as useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

Digitalization has
been
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apply
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overtaken the world in a positive trend since
technology
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the technology
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revolution. Some argue that digital
games
can be used as an effective educational method,
while
others argue that the negativity associated with digital
games
may
adversly
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adversely
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effect them
show examples
effect
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affect
show examples
. In my opinion,
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the unfavorable
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unfavorable
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unfavourable
show examples
effects of spending time
to play
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playing
show examples
video
games
outweight
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outweigh
outweighs
the advantages.
Video
games
are programmed in digital screens
such
as
smart phones
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smartphones
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, personal computers, tablets and television screens.
In
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On
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one
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the one
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hand, engaging in longer gaming and watch times can affect one's physical and mental health badly in different aspects namely, spinal pains, eye-sight problems, and
adictions
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addictions
towards gaming.
Therefore
, gamers will be lethargic, feel alone, limit interactions with
the
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apply
show examples
society and most probably be physically
innactive
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inactive
which is not a positive sign.
On the other hand
, there are
variety
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a variety
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of
games
which are developed to increase brain capacity, critical thinking, analytical skills and sudden
decision making
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decision-making
show examples
ability.
Thus
, there are some advantages
on
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to
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video
gaming. More importantly,
this
field can be used as a major income source if used purposefully. For
exmple
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example
many
video
game players participate
on
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in
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international
games
as teams annually.
This kind
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These kinds
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of activities can
encougrage
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encourage
people's enthusiasm to be motivated and powered more to live a better life.
However
, most
of
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apply
show examples
the
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apply
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people do not have a proper idea
on
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of
show examples
how to be productive as a gamer,
As a
result
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result,
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many people fail in their lives. In conclusion, I
am
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apply
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strongly
agreeing on
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agree
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that
drawbacks
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the drawbacks
show examples
of digitalized gaming
outweight
Correct your spelling
outweigh
outweighed
its pros.
Submitted by samadhi22ch on

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Task Achievement
Try to provide a more comprehensive and balanced discussion by examining both the potential educational benefits of video games and the negative effects. You can include more examples to clearly demonstrate how video games can be educational or harmful.
Task Achievement
Make sure to develop your main points with more detailed arguments and examples. This can help strengthen your essay and address the task more completely.
Coherence and Cohesion
Some sentences are slightly unclear due to grammatical inaccuracies. Paying attention to sentence structure and correct grammar will improve clarity.
Coherence and Cohesion
Ensure that all ideas follow logically from one to another. Try using more transitional phrases to guide the reader through your argument smoothly.
Coherence and Cohesion
The essay has a clear introduction, body, and conclusion, which helps the reader understand the main argument.
Coherence and Cohesion
The topic sentences are generally clear and indicate the content of each paragraph, which helps in maintaining a logical flow.
Task Achievement
You presented both sides of the argument, which shows a good attempt at a balanced view on the topic.

Fully explain your ideas

To get an excellent score in the IELTS Task 2 writing section, one of the easiest and most effective tips is structuring your writing in the most solid format. A great argument essay structure may be divided to four paragraphs, in which comprises of four sentences (excluding the conclusion paragraph, which comprises of three sentences).

For we to consider an essay structure a great one, it should be looking like this:

  • Paragraph 1 - Introduction
    • Sentence 1 - Background statement
    • Sentence 2 - Detailed background statement
    • Sentence 3 - Thesis
    • Sentence 4 - Outline sentence
  • Paragraph 2 - First supporting paragraph
    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
    • Sentence 3 - Discussion
    • Sentence 4 - Conclusion
  • Paragraph 3 - Second supporting paragraph
    • Sentence 1 - Topic sentence
    • Sentence 2 - Example
    • Sentence 3 - Discussion
    • Sentence 4 - Conclusion
  • Paragraph 4 - Conclusion
    • Sentence 1 - Summary
    • Sentence 2 - Restatement of thesis
    • Sentence 3 - Prediction or recommendation

Our recommended essay structure above comprises of fifteen (15) sentences, which will make your essay approximately 250 to 275 words.

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Topic Vocabulary:
  • Cognitive development
  • Strategic thinking
  • Hand-eye coordination
  • Interactivity
  • Motivational
  • Educational software
  • Game-based learning
  • Sedentary lifestyle
  • Social interaction
  • Learning outcomes
  • Digital literacy
  • Attention span
  • Addictive behavior
  • Inappropriate content
  • Health repercussions
  • Multimedia tools
  • Critical analysis
  • Virtual environments
  • User engagement
  • Psychosocial impacts
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