task 1 the bar graph shoes the golbal sales of different types of digital games between 2000 and 2006. summarise the information by selecting and reporting the main features and make comparison where relevant. task 1

task 1 the bar graph shoes the golbal sales of different types of digital games between 2000 and 2006. summarise the information by selecting and reporting the main features and make comparison where relevant. task 1
The bar graph illustrates the worldwide marketing of four different kinds of digital
games
such
as mobile phone
games
, online
games
, console
games
and handheld
games
between the years 2000 and 2006. Units are measured in billions of
dollars
.
Overall
, handheld
games
surpassed other digital
games
throughout the period
whereas
console
games
stood the
last
. Significantly, online
games
and mobile
games
exhibited a trajectory upward trend.
According to
the graph,in the year 2000, console
games
and handheld
games
were prevalent. Handheld
games
were just below 12
billion
dollars
in 2000 and reached a peak of 18
billion
dollars
in 2006.
In contrast
, Console
games
were at 6
billion
dollars
in 2000 gradually decreasing to around 3
billion
dollars
by the end of the period.
Furthermore
, online
games
came into
sales
Fix the agreement mistake
sale
show examples
in 2001 and were just 1
billion
dollars
raised to approximately 10
billion
dollars
by 2006.
Additionally
, mobile phone
games
showed a steady climb of about 2
billion
dollars
in 2002 to slightly over 6 in 2006.
Submitted by drnivyamohan1992 on

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Vocabulary: Replace the words games, dollars, billion with synonyms.
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