It is true that in the present era, the obtainability of entertainment
such
as video games on devices of a handheld is more dangerous to people and to the community they live in. Linking Words
This
essay will delve into a phenomenon by supporting relevant examples and insights. First of all, I agree with Linking Words
this
statement.
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In addition
, l consider that electronic is bad for the number of community. In more demonstration, it can affect their thinking; it will Linking Words
also
affect their behaviour, not only but Linking Words
also
affect their eyes. Linking Words
For instance
, my sister spent a lot of time in front of Linking Words
this
tool; now she suffers from visual deficiency. Linking Words
Moreover
, a study published at the University of Sohar in 2013 concluded that 90% of individuals who use Linking Words
this
instrument suffer from autism.
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On the other hand
, these devices have Linking Words
also
advantages if Linking Words
this
person uses them in the best way Linking Words
such
as, it can help them to improve their thinking. Linking Words
For example
, some of Linking Words
this
game requires thinking if you can win in it. In another example, my son used Linking Words
this
electronic to help her mind to be active. Linking Words
Furthermore
, these games have good and bad aspects that depend on the public and how they are used.
In conclusion, parents and society in general should observe their children if they have any electronic devices. Linking Words
In addition
, they must advise them on how they will use it in a good way. The outcomes of Linking Words
this
phenomenon are not limited to parents and the community only, but Linking Words
also
to governments and schools.Linking Words
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