The following chart illustrates the information about players of electronic games in South Korea in 2003.

The following chart illustrates the information about players of electronic games in South Korea in 2003.
IELTS Writing Task Chart for The following chart illustrates the information about players of electronic games in South Korea in 2003.
The pie chart provides the data on players of video
games
Use synonyms
in South Korea in 2003.
Overall
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, males made up the majority of gamers and Action
games
Use synonyms
were chosen more in general. As the graphs show, men overcame women in terms of playing different genres of it, with 72% and 28% respectively.
Moreover
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, South Korean players who were over 36 years, played less , with only 23% in total,
while
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teenagers who were under 18 years old preferred to play more(39%).
In addition
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, only 7% of Korean gamers chose to play
games
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such
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as Education and Role play, with 6% who chose to enjoy other types. Meanwhile, Action
games
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were the most popular type of
games
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with a significant 43% in total. Playing
games
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which is related to cars and racing wasn't as widespread as Action, with just 17%.
Also
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, sports
games
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were quite popular in that area
with
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, with
show examples
20% in 2003.

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Vocabulary: Replace the words games with synonyms.
Vocabulary: Only 6 basic words for charts were used.
Vocabulary: Use several vocabularies to present the data in the second paragraph.
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