The charts below show information about people who played electronic games in South Korea in 2003. Provide an overview of the information by identifying and describing the key details, and include comparisons where appropriate.

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The pie charts give information about individuals who played digital
games
Use synonyms
in South Korea in 2003.
Overall
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, the highest
percentage
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of electronic
games
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was played by males under 18 years old. The
games
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they mostly like playing are action
games
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.
To begin
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with, the age of game
players
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, the biggest
percentage
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was 39%, for guys under 18,
while
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the number of
players
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between 18 and 36 was 1% lower than that. Only 26% of
players
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were older than 36 years old. It was notably, man played
such
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games
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three times more than women. The
percentage
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of female
players
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was only 28%,
while
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for males it was 72%. Regarding the types of
games
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they played, 6 kinds of
games
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were the most common among Korean people.
Games
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with actions were the top, compared to other
games
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. The
percentage
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of
games
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with actions was 43%.
According to
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racing and sports
games
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, their
percentage
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was close , with a difference of 3 per cent, 17% and 20% , respectively. Educational and role-playing
games
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experienced the same
percentage
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, with 7%. The lowest interest was for other
games
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, with 6%.

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Linking words: Don't use the same linking words: "while".
Vocabulary: Replace the words games, percentage, players with synonyms.
Vocabulary: Rephrase the word "information" in your introduction.
Vocabulary: The word "percentage" was used 6 times.
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