The availability of entertainment such as video games on handheld devices are harmful to individuals and to the society they live in. To what extent do you agree or disagree?

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Introduction
In
rerent
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recent
times, there has been an ongoing debate regarding the availability of entertainment
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, namely
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namely
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namely,
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online
games
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are
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, which are
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harmful. A group of individual believe that
video
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games
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on handheld devices
also
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play a crucial role in developing hands-on
skills
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and enhancing critical thinking or soft
skills
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.
Conversely
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, others argue that playing device
games
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have
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has
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a negative impact on humans and
to
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on
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the society they live
.
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in.
show examples
Body paragraph 1
Examining the former opinion, the primary argument that supporters would put forward is that
video
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games
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play a crucial role in helping reduce stress. A critical
aspects
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aspect
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to consider is that playing
games
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can serve as an efficient way to relieve pressure after a busy day.
For instance
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, one can observe that students can play simple
games
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for a short
time
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after studying to relax and refresh their minds. What is more, another important point to
emphasize
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emphasise
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is that videos game are a powerful tool for developing problem-solving
skills
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.
This
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is
due to
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the fact that players need to think carefully, make quick decisions and find solutions to complete different challenges, which can help them improve their critical thinking
skills
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.
Body paragraph 2
On the contrary
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, those in
favor
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favour
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of the latter opinion have their own arguments.
To begin
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with, they claim that the availability of
video
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games
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on handheld devices can serve as a means of entertainment, but excessive use can be harmful to individuals
,
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. This
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this
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is because spending too much
time
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playing
games
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may lead to a sedentary lifestyle, lack of sleep and eye problems. A pivotal aspect to consider is that these
games
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can
also
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have negative effects on people’s social lives.
Furthermore
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, people who spend excessive amounts of
time
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playing
games
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may have less
time
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for face-to-face communication with their family and friends, which can weaken their relationships and reduce social interaction.
For example
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, young people who spend several hours per day playing
games
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on their smartphones may prefer staying at home rather than participating in outdoor activities or meeting their friends.
Conclusion
In conclusion,
video
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games
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offers
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offer
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a multitude of advantages that
extent
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extend
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far mere broaden their horizons
, the
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. The
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benefits of online
games
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should not be underestimated,
which
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as they
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can provide more soft
skills
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and develop problem-solving
skills
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.
However
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, I partly agree
with
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that
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video
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games
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are harmful to
the
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apply
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society and
human
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humans
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,
which
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as they
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can serve as a means of
distracting
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distraction
in studying,
eye-disorder
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cause eye disorders,
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and
less
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lead to less
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interaction with other people.

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task response
Score: 5. Your view is not clear enough. The question asks how far you agree or disagree, but you first give both sides and only say “partly agree” at the end. State your view in the first part and keep it the same to the end.
task response
Make your answer more direct. Say if games are harmful mainly because of too much use, or if they are not harmful when people limit their time. Then make each main part support this view.
task response
Some ideas need more detail. For example, explain how problem-solving in games can help in real life, or why phone games can make people spend less time with others.
task response
Your end has unclear ideas: “offers a multitude of advantages that extent far mere broaden their horizons.” Use simple, clear words instead. For example: “Games can help people relax and think, but too much gaming can harm health and social life.”
coherence and cohesion
Score: 5. Your order is mostly clear, but some sentences are too long and join many ideas with commas. Split them into short sentences. This will make your meaning easier to follow.
coherence and cohesion
Use one clear main idea in each part. In the first body part, focus on one or two good effects. In the second, focus on harm from too much gaming. Explain each point before moving to the next one.
coherence and cohesion
Some link words do not fit well. “On the contrary” is not the best choice because the bad side does not fully go against the good side. Use “However” or “On the other hand” instead.
coherence and cohesion
Avoid repeating words such as “crucial role”, “important point”, and “aspect to consider”. Use simple links: “First”, “Also”, “However”, “For example”, and “As a result”.
task response
You give both good and bad sides of games. You also give clear examples, such as students playing for a short time after study.
task response
Your main points are on topic: stress, problem-solving, sleep, health, and time with family and friends.
coherence and cohesion
The essay has a clear four-part shape: start, good side, bad side, and end.
coherence and cohesion
You use link words such as “For instance”, “On the contrary”, “Furthermore”, and “In conclusion” to guide the reader.
Your opinion

Don’t put your opinion unless you are asked to give it.

If the question asks what you think, you MUST give your opinion to get a good score.

Don’t leave your opinion until the conclusion.

Here are examples of instructions that require you to give your opinion:

...do you agree or disagree?...do you think...?...your opinion...?

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