Children often fill their leisure time to play
games
, either traditional
games
or technology-based
games
. Is it true that kids having
opportunityCorrect article usage
show examples
to access high-tech
game
devices will get a multitude of benefits? Some
people
claim that computerized
games
might
detrimentalAdd a missing verb
show examples
for young age groups. I personally believe that the negative impacts of electronic
games
outweigh the positive effects for the following reasons.
First
of all,
game
observers might say that educational
games
will benefits children mental
health
because it provides kids to have additional learning tools.
However
, psychology experts consider that elementary
school
students who have accessed to a Play Station and used more than
a Correct article usage
show examples
half of their day to enjoy the
games
are tendChange the verb form
show examples
to have a myriad of issues regarding their mental
health
.
In other words
, the Xbox is very deleterious for young
people
psychological development.
For instance
, when a 7 years old prefer to connect with
onlineAdd an article
show examples
game
after his class over, they will only focus to their gadget screen and do not deem to be aware what other
people
do in
surroundingAdd an article
show examples
.
This
kind of activity might absorb their energy so much.
As a result
, they experience
exhaustedReplace the word
show examples
, depression or anxiety, particularly if they stop their playoff before they win the competition.
Another point to consider is students under 15 years old are do not
influencedChange the verb form
show examples
by any kind of
games
application.
However
, the more youngster
enjoyChange the verb form
show examples
their match while playing
a Correct the article-noun agreement
show examples
games
, the greater their desire to access it and ignore to do their homework.
This
is because they feel no longer attach
inChange preposition
show examples
school
stuffsChange the wording
stuff
kinds of stuff
pieces of stuff
show examples
as their
game
tools are more attractive compared to books and academic lessons.
Moreover
, not many parents are
withChange preposition
show examples
this
current situation.
Therefore
, when their daughter or son
comeChange the verb form
show examples
home from
school
, they assume that their juvenile will
go to their study room to conduct the
school
works. Meanwhile, what young generation need is
to get relax after the busy schedule and boring learning system.
In conclusion,
although
many
people
believe that
games
may have positive impacts
toChange preposition
show examples
children mental
health
and do not have any influence
toChange preposition
show examples
their
educationReplace the word
show examples
performance, I still consider that the drawbacks outweigh
benefitsCorrect article usage
show examples
as the technology-based
games
disturb kids mental
health
and interfere
theirChange preposition
show examples
focus
toChange preposition
show examples
schooling process.