Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

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It seems that in recent years, playing
video
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games
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has become so popular among people and children
in particular
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. While I understand why some people believe that these
games
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have some positive effects on the users. Personally, I believe there
are
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is
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a myriad of reasons that
computer
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games
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are more destructive than beneficial. On the one hand, it is undeniable that
video
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games
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have been designed to be entertaining. Yet most of them
also
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have educational benefits.
To begin
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with,
video
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games
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enable gamers to improve eye-brain-hand coordination and motor skills;
such
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as best use of muscles. More specifically, they could potentially help children to enhance virtual perceptions like increasing the ability to seek alternatives and make predictions. More specifically, being armed with a simulation of a real-life situation; indeed, Not only are they fun but
also
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enhance the practical experience. 'Bus simulator' or 'Mine craft' are two examples of
this
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type.
Moreover
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, the online gaming community encourages subscribers to enter a match and connect with other players.
This
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may strengthen social relationships and increase the team spirit of individuals in social life.
However
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, I would argue that these benefits are outweighed by drawbacks.
First
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of all, many
computer
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games
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encourage violent tendencies
such
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as aggression and antisocial
behavior
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behaviour
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. Sometimes gamers and especially teenagers are so wrapped in
such
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games
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that they identify themselves with the negative characters, with the irrevocable repercussions for individuals and society.
For example
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, in recent years, the United States, one of the most famous countries for street crime, has heard a lot of news about teenagers who were inspired by
computer
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games
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about shooting at people.
Secondly
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, in the
computer
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age,
computer
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games
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have given birth to increasing the rate of psychological and mental problems
such
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as tension and gaming obsession due to Excessive gaming.
In addition
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, they can enable many physical problems like obesity, poor eyesight, and poor posture
as a result
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of a sedentary lifestyle and gaming addiction.
Finally
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,
this
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type of addiction can lead to lack of practice and sometimes homework failures, and eventually academic failure. In summary, I believe that the potential dangers of
video
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games
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such
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as addiction and physical problems are more significant than the possible benefits.
Submitted by par206 on

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