Some people regard video games as harmless fun, or even as a useful educational tool. Others, however, believe that video games are having an adverse effect on the people who play them. In your opinion, do the drawbacks of video games outweigh the benefits?

It seems that in recent years, playing
video
games
has become so popular among people and children
in particular
. While I understand why some people believe that these
games
have some positive effects on the users. Personally, I believe there
are
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is
show examples
a myriad of reasons that
computer
games
are more destructive than beneficial. On the one hand, it is undeniable that
video
games
have been designed to be entertaining. Yet most of them
also
have educational benefits.
To begin
with,
video
games
enable gamers to improve eye-brain-hand coordination and motor skills;
such
as best use of muscles. More specifically, they could potentially help children to enhance virtual perceptions like increasing the ability to seek alternatives and make predictions. More specifically, being armed with a simulation of a real-life situation; indeed, Not only are they fun but
also
enhance the practical experience. 'Bus simulator' or 'Mine craft' are two examples of
this
type.
Moreover
, the online gaming community encourages subscribers to enter a match and connect with other players.
This
may strengthen social relationships and increase the team spirit of individuals in social life.
However
, I would argue that these benefits are outweighed by drawbacks.
First
of all, many
computer
games
encourage violent tendencies
such
as aggression and antisocial
behavior
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behaviour
show examples
. Sometimes gamers and especially teenagers are so wrapped in
such
games
that they identify themselves with the negative characters, with the irrevocable repercussions for individuals and society.
For example
, in recent years, the United States, one of the most famous countries for street crime, has heard a lot of news about teenagers who were inspired by
computer
games
about shooting at people.
Secondly
, in the
computer
age,
computer
games
have given birth to increasing the rate of psychological and mental problems
such
as tension and gaming obsession due to Excessive gaming.
In addition
, they can enable many physical problems like obesity, poor eyesight, and poor posture
as a result
of a sedentary lifestyle and gaming addiction.
Finally
,
this
type of addiction can lead to lack of practice and sometimes homework failures, and eventually academic failure. In summary, I believe that the potential dangers of
video
games
such
as addiction and physical problems are more significant than the possible benefits.
Submitted by par206 on

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