Many people today are worried about young children using video games. What problems might these games cause for children and society as a whole? How could these problems be reduced?

Nowadays, the popularity of video
games
is increasing among youngsters which makes their parents worried.
This
trend that juveniles would like to spend their leisure time playing
games
might have detrimental effects on
children
's behaviours as well as on society. But
this
issue can be solved by setting an
age
limit.
To begin
with, one of the major cons of computer
games
would be the violation. By playing, the youths can explore an artificial environment that
game
makers have developed, and they can do whatever they want that they could not do in real life
such
as shooting or killing others.
This
freedom creates a poisonous activity and makes them even more greedy in
such
a way that they always want to kill more and more. So, these activities can change their behaviours slowly and
children
are more likely to become violent people.
For example
, one of most youngsters' favourite shooting
games
is the CALL OF DUTY, which
this
game
has been created for lovers of guns and those who are interested in killing and violation scenes.
Therefore
, teenagers can be exposed to violated scenes by playing call of duty and
this
can leads to dangerous behaviours in the reality,
such
as gun shootings in schools. To illustrate more, every year American citizens are witnessing gun shootings in high schools which can be one of the consequences of these
games
because teenagers can do whatever they want without any consequences or being judged by others. Another problem is that
instead
of playing healthy activities with peers,
such
as sports, youths tend to play video
games
alone.
This
can make them even more isolated because rather than making friends and hanging out with their intimate friends, they spend their time behind the computer playing
game
.
This
isolation can cause of having trouble to communicate and socializing.
Hence
, when
children
grow up they have a difficult time making friends or even finding a decent job because
this
shyness will be an inhabitation for them, and they cannot put consider themselves a part of society.
However
, to solve
this
issue,
game
companies have to set an
age
limit for people in order to prevent
children
from playing adult
games
and teenagers have to be forced not to play these
games
at all by their parents.
For example
, TAKE TWO company, which is the owner of the GTA series, always puts
age
limits on their
games
, so youngsters cannot play them and they cannot be exposed to sexual scenes. In conclusion,
although
playing video
games
has a detrimental effect on society as well as violent behaviour on juveniles, the
age
limit would be a wise way to tackle
this
issue.
Submitted by hesamkarimi690 on

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Include an introduction and conclusion

A conclusion is essential for IELTS writing task 2. It is more important than most people realise. You will be penalised for missing a conclusion in your IELTS essay.

The easiest paragraph to write in an essay is the conclusion paragraph. This is because the paragraph mostly contains information that has already been presented in the essay – it is just the repetition of some information written in the introduction paragraph and supporting paragraphs.

The conclusion paragraph only has 3 sentences:

  • Summary
  • Restatement of thesis
  • Prediction or recommendation

Example:

To summarize, a robotic teacher does not have the necessary disciple to properly give instructions to students and actually works to retard the ability of a student to comprehend new lessons. Therefore, it is clear that the idea of running a classroom completely by a machine cannot be supported. After thorough analysis on this subject, it is predicted that the adverse effects of the debate over technology-driven teaching will always be greater than the positive effects, and because of this, classroom teachers will never be substituted for technology.

Start your conclusion with a linking phrase. Here are some examples:

  • In conclusion
  • To conclude
  • To summarize
  • Finally
  • In a nutshell
  • In general

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Topic Vocabulary:
  • screen time
  • interpersonal skills
  • violent content
  • academic performance
  • social isolation
  • family dynamics
  • educational campaigns
  • parental controls
  • alternative activities
  • content ratings
  • cognition
What to do next:
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