Some people say that playing computer games is bad for children in every aspect. Others say that playing computer games can have positive effects on the way children develop. Discuss both views and give your opinion.

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It is argued whether playing computer
games
helps
children’s
life
development or not. Personally, I think playing
games
is a good approach to improving
children’s
problem-solving and collaboration skills.
However
, it could
also
cause adverse effects on their mental and physical health. On the one hand,
game
players can gain a sense of achievement by overcoming those
challenges
in
games
. That might be the reason why
game
players could play a
game
for
hours
and
hours
at a time.
Furthermore
, some
games
require many players to work together to solve
problems
and pass the
game
.
In other words
, these
challenges
are like
problems
or difficulties we might face in our daily
life
, but children can learn problem-solving skills in a pleasurable way without high pressure.
Thus
,
gamifying
Correct your spelling
gratifying
challenges
can help youngsters and students learn easier and better.
On the other hand
, playing
games
for long
hours
every day can
also
damage
children’s
health.
First
, long screen time can harm
children’s
eyesight, and result in a sedentary lifestyle, eventually leading to over-weight
problems
.
Second
, playing computer
games
reduce
children’s
face-to-face interactions, which might make them under high social pressure when they are meeting their classmates or relations. Ultimately, they might stay at home all day without social activities with their families and have
dfficulties
Correct your spelling
difficulties
in
Change preposition
apply
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building intimate relationships with others. In conclusion, gamifying our
life
challenges
could give children an interesting way to learn how to solve
problems
by themselves or working with a team.
On the contrary
, if they spend too much time on
games
, playing
games
would become a drawback to their health.
Therefore
, I believe children should balance their playing
hours
and practice their skills not only in the virtual gaming world but
also
in their real
life
.
Submitted by vicky62478 on

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Topic Vocabulary:
  • Addiction
  • Academic performance
  • Social interactions
  • Sedentary lifestyle
  • Obesity
  • Desensitize
  • Cognitive development
  • Problem-solving
  • Hand-eye coordination
  • Multiplayer games
  • Social interaction
  • Teamwork
  • Moderation
  • Proper guidance
  • Monitor
  • Time limits
  • Balanced approach
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