Some people believe that violence on television and in computer games has a damaging effect on the society. Others deny that these factors have any significant influence on people's behaviour. What is your opinion?

In recent times, especially post the global lockdown, media and
video
game, consumption has increased significantly. Since everyone was quarantined in their homes, they needed a means of recreation that they can partake in without any physical contact. Soon, many individuals adopted
this
in their routine, even those who had never played
video
games
. I firmly believe that
video
games
, films, series, etc do have a very significant effect on people’s
behaviour
. We as human beings are constantly learning and absorbing things from our surroundings and trying to execute our learning in daily life.
For example
, anyone who has watched the movie Final Destination will agree that because of the carnage they have witnessed in it they don’t like to drive anywhere near a loaded trailer truck.
This
behaviour
can be seen very clearly in children too. Superman. How many times have you seen a kid tying up a towel like a cape and running around in circles pretending they are the messiah of justice? The kid watched a man in a red cap running around helping people and fighting criminals, so they started to symbolise the cape with the
behaviour
of a saviour. The same applies to
video
games
as well. Now, anyone who was born in the 90s and early 2000s will agree that after playing their favourite WWE game they did try pulling off the moves on their siblings or best friend. Coming from a personal experience, I did try giving my cousin an ankle lock when we were in the middle of an argument.
Whereas
the same could have been easily solved by the battle of words but I had seen Mr Kurt Angle settling an argument with his ankle lock and I tried doing the same as a kid. So yes, I wholeheartedly agree that violence on television and computer
games
has a very damaging impact on people’s
behaviour
.
Submitted by mihirm05 on

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Topic Vocabulary:
  • pivotal
  • desensitize
  • catalyst
  • predisposed
  • harmless outlet
  • distinguish
  • controlled environments
  • empirical research
  • minimal or no direct correlation
  • socio-economic status
  • predisposition
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