Some people believe that violence on television and in computer games has a damaging effect on society. Others deny that these have any significant influence on people's behaviour. Discuss both views and give your opinion.

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These days, the proliferation of the
media
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industry, including video
games
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and television, and its violent-related content have sparked heated debates.
While
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some critics argue that violent content has negative impacts on the community, others disagree with
such
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a notion.
This
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essay will examine both sides of the discussion and provide a conclusion. Advocates of
this
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idea argue that exposure to
violence
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through television and video
games
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has the detrimental effect of desensitizing young people to
violence
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.
For example
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, they may adopt aggressive and violent behaviours from the shows they watch or the
games
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they play and consider them a normal part of life.
As a result
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,
this
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can lead to an increase in the rate of domestic
violence
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and violent crimes,
such
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as armed robbery and homicide.
Nevertheless
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, others argue that the impact
media
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violence
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has had on people’s behaviour is insignificant.
This
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is because shows and video
games
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only serve as means of entertainment.
Thus
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, it is common sense that game players and TV audiences are aware that any activity shown is for demonstration purposes only and would have minimal impact on how they behave. If scenes on television could have had
such
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great impacts, other programs with educational values
such
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as science, history, and astronomy must have had the same effect on society. In fact, the number of people who work as scientists, archaeologists, and astronomers is still relatively small compared to other professions. In my opinion, even though
media
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consumers can distinguish between real and virtual at a certain level, excessive exposure to violent behaviours may affect their judgment and desensitize them to
violence
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.
This
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is because, in order to attract more viewers, show producers often make
violence
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as realistic as possible and include as much of
this
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element as possible.
Consequently
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, people may be more likely to watch these shows and engage in these
games
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instead
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of other types of available programs on TV, which increases their exposure to
violence
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in the
media
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. In conclusion,
although
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violent scenes presented in the
media
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are for entertainment purposes only and viewers are aware of
this
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, I contend that its overabundant consumption may obscure the ability to distinguish and normalize
violence
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for the young, which may have negative consequences for society.
Submitted by dtnguyen759 on

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Topic Vocabulary:
  • desensitize
  • aggressive behavior
  • emotional and psychological development
  • impair
  • empathy
  • contributing factor
  • distinction
  • fiction and reality
  • mature audiences
  • reflective
  • prevalence
  • societal issues
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