Some people believe that violence on television and in computer games has a damaging effect on society. Others deny that these have any significant influence on people's behaviour. Discuss both views and give your opinion.

These days, the proliferation of the
media
industry, including video
games
and television, and its violent-related content have sparked heated debates.
While
some critics argue that violent content has negative impacts on the community, others disagree with
such
a notion.
This
essay will examine both sides of the discussion and provide a conclusion. Advocates of
this
idea argue that exposure to
violence
through television and video
games
has the detrimental effect of desensitizing young people to
violence
.
For example
, they may adopt aggressive and violent behaviours from the shows they watch or the
games
they play and consider them a normal part of life.
As a result
,
this
can lead to an increase in the rate of domestic
violence
and violent crimes,
such
as armed robbery and homicide.
Nevertheless
, others argue that the impact
media
violence
has had on people’s behaviour is insignificant.
This
is because shows and video
games
only serve as means of entertainment.
Thus
, it is common sense that game players and TV audiences are aware that any activity shown is for demonstration purposes only and would have minimal impact on how they behave. If scenes on television could have had
such
great impacts, other programs with educational values
such
as science, history, and astronomy must have had the same effect on society. In fact, the number of people who work as scientists, archaeologists, and astronomers is still relatively small compared to other professions. In my opinion, even though
media
consumers can distinguish between real and virtual at a certain level, excessive exposure to violent behaviours may affect their judgment and desensitize them to
violence
.
This
is because, in order to attract more viewers, show producers often make
violence
as realistic as possible and include as much of
this
element as possible.
Consequently
, people may be more likely to watch these shows and engage in these
games
instead
of other types of available programs on TV, which increases their exposure to
violence
in the
media
. In conclusion,
although
violent scenes presented in the
media
are for entertainment purposes only and viewers are aware of
this
, I contend that its overabundant consumption may obscure the ability to distinguish and normalize
violence
for the young, which may have negative consequences for society.
Submitted by dtnguyen759 on

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Topic Vocabulary:
  • desensitize
  • aggressive behavior
  • emotional and psychological development
  • impair
  • empathy
  • contributing factor
  • distinction
  • fiction and reality
  • mature audiences
  • reflective
  • prevalence
  • societal issues
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