The graph below shows the population figures for different type of turtles in India from 1980 to 2012.

The graph below shows the population  figures for different type of turtles in India from 1980 to 2012.
The chart depicts, over 6 years, the 4 electronics
games
as global sales. From an
overall
perspective, the years taken into consideration start with the period time of
year
2000 to end in 2006.
Additionally
, as has already been mentioned, the cases of digital
games
are 4, namely Mobile phone, Online, Console and Handheld.
To begin
with, the first
year
illustrates, the presence of only 2
games
, or rather 6% for the console and 11% for handheld. Following, the fractions for the next
year
are still quite similar, but with the addition of another case, which is "online" with a lower fee by 0.1%.
In addition
, the
year
2002 presents the previous threes, plus another one. The cases of Online and Mobile report the same results by 1%, whilst the Handheld will increase, passing from a fraction of 13% to 16% and at the same time, Console will drop its interest. Over the rest of the years, as it is visible clearly, the only cases that will grow are Handled, Online and Mobile,
whereas
the Console is a continuity of up and down.
To sum up
, with what has already been analysed and compared, it's relevant to highlight the higher percentage of use the digital
games
, that are increasing day by day .
Submitted by veronicalindiner1998 on

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Vocabulary: Replace the words games, year with synonyms.
Vocabulary: Rephrase the word "undefined" in your introduction.
Vocabulary: Use several vocabularies to present the data in the second paragraph.
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