The potential repercussions of
violence
depicted in
films
and
video
games
are an ongoing topic of discussion in contemporary
society
. Some argue that
such
depictions have a negative
impact
on people's
behaviour
,
whereas
others argue that they do not substantially affect people's actions. I will convey a balanced perspective on
this
issue in
this
essay.
Those who believe that
violence
in
films
and
video
games
has a deleterious
impact
on
society
present several compelling arguments. They argue that
exposure
to explicit
content
can desensitise
individuals
, making them more tolerant of aggression and
violence
.
Furthermore
, repeated
exposure
to violent scenes may result in a loss of empathy and compassion, negatively affecting interpersonal relationships.
In addition
, proponents of
this
view refer to studies that indicate a correlation between violent
media
consumption and aggressive
behaviour
, especially in vulnerable
individuals
such
as children and adolescents.
On the other hand
, there are those who argue that the
impact
of
violence
in
films
and
video
games
is exaggerated and that it does not substantially influence the
behaviour
of
individuals
. They argue that
individuals
are able to differentiate between fictional
content
and actual actions
,Remove the comma
show examples
and that violent
media
functions as entertainment rather than as a catalyst for
violence
.
Moreover
, they contend that societal factors,
such
as family upbringing, education, and socioeconomic status, play a more significant role than
media
exposure
alone in shaping
individuals
' behaviours.
In addition
, artistic freedom is essential, and strict censorship of violent
content
could impede it.
The
impact
of
violence
in
films
and
video
games
on
society
, in my opinion, is complex and multifaceted.
While
it is true that prolonged
exposure
to explicit
content
can have negative effects, it would be excessively simplistic to attribute all societal problems to the
media
.
Instead
, it is necessary to take a comprehensive approach that addresses the multiple factors that contribute to violent
behaviour
. Parents and guardians should actively participate in their children's
media
consumption and help them distinguish between fiction and actuality.
In addition
, educators and policymakers must prioritise the promotion of empathy, conflict resolution, and critical thinking in order to assist
individuals
in making informed decisions.
In conclusion, the debate over the
impact
of
violence
in
films
and
video
games
on
society
continues to generate divergent viewpoints.
While
some argue for a direct relationship between
media
exposure
and violent
behaviour
, others emphasise the role of individual responsibility and larger societal factors. It is necessary to strike a balance between creative freedom and responsible
media
regulation in order to effectively address
this
issue. In the end, a concerted effort from various stakeholders can foster a healthier and more tolerant
society
that promotes responsible
media
consumption and cultivates positive behavioural traits.