The chart below shows the amount of time that 10 to 15-year-olds spend chatting on the Internet and playing on games consoles on an average school day in the UK.

The chart below shows the amount of time that 10 to 15-year-olds spend chatting on the Internet and playing on games consoles on an average school day in the UK.
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The bar chart compares spending time chatting on the Internet and playing
video
Use synonyms
games
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during school days between 10 to 15-year-olds
boys
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and
girls
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In Britain. It is clearly observed that most of the
boys
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play on game consoles
while
Linking Words
the figure for chatting online is assigned to the
girls
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. Looking at the information in more detail, the proportions of
boys
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and
girls
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who use the Internet to chat for four
hours
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are approximately equal to 25%.
Also
Linking Words
, the figure for females who chat online
for1
Correct your spelling
for 1
to 3
hours
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is about 35%
whereas
Linking Words
that of males is lower at almost 25%. The percentage of using the Internet to text messages in less than one hour for
girls
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and
boys
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is nearly 9% and 4% respectively. The proportion of playing
video
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games
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for more than 4
hours
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for
girls
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is about 35%
while
Linking Words
that of
boys
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is lower at 30 per cent.
In contrast
Linking Words
, approximately 43% of young males play
games
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on consoles for 1 to 3
hours
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but only 12% of young females play
video
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games
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. The popularity of playing
video
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games
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in less than one hour among
boys
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is nearly ten times more.
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Linking words: Don't use the same linking words: "while".
Vocabulary: Replace the words video, games, boys, girls, hours with synonyms.
Vocabulary: The word "figure" was used 2 times.
Vocabulary: The word "figure" was used 2 times.
Vocabulary: The word "proportions" was used 2 times.
Vocabulary: The word "approximately" was used 2 times.
Vocabulary: The word "nearly" was used 2 times.
Vocabulary: The word "about" was used 2 times.
Topic Vocabulary:
  • adolescents
  • chatting online
  • games consoles
  • average school day
  • time allocation
  • social interaction
  • gaming habits
  • internet usage
  • preference
  • daily patterns
  • peak times
  • weekdays
  • weekends
  • gender differences
  • trends
  • implications
  • social skills
  • physical health
  • academic performance
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